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ctd'ing near dragon mounds


phillipjohnmc

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i had posted in mod troubleshooting, but maybe it's more appropriate here. at any rate...I have a problem with ctd'ing near dragon mounds.

load order:

# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Lanterns Of Skyrim - All In One - Main.esm
RSkyrimChildren.esm
Unofficial Skyrim Special Edition Patch.esp
Ducks and Swans.esp
SkyUI_SE.esp
Verdant - A Skyrim Grass Plugin SSE Version.esp
Landscape Fixes For Grass Mods.esp
Prometheus_No_snow_Under_the_roof.esp
SMIM-SE-Merged-All.esp
Whiterun Forest Borealis.esp
Hotsprings of Skyrim.esp
Hothtrooper44_Armor_Ecksstra.esp
RLO - Effects.esp
RLO - Interiors.esp
RLO - Illuminated Spells.esp
Book Covers Skyrim.esp
Cutting Room Floor.esp
RLO - CRF Patch.esp
Obsidian Mountain Fogs.esp
Winterhold.esp
RLO - Exteriors.esp
Eli_Breezehome.esp
OBIS SE.esp
HearthfireMultiKid.esp
HearthfireMultiKid_LastName.esp
Dawnstar Overhaul.esp
Man Those Borders!.esp
SkyTEST-RealisticAnimals&Predators.esp
Hothtrooper44_ArmorCompilation.esp
WeightLessLegacyAll.esp
360WalkandRunPlus-RunBackwardSpeedAdjust.esp
High Level Enemies - Dragonborn.esp
Populated Lands Roads Paths Legendary.esp
Holidays.esp
Point The Way.esp
AmazingFollowerTweaks.esp
Immersive Weapons.esp
High Level Enemies.esp
More idle markers.esp
Better Vampire NPCs.esp
RSChildren.esp
High Level Enemies - Dawnguard.esp
Yggdrasil Music.esp
TheChoiceIsYours.esp
BirdsAndFlocks_SSE.esp
Dogs-of-Skyrim.esp
Morning Fogs SSE.esp
Cloaks.esp
Darkwater Crossing.esp
fallentreebridgesSSE.esp
Immersive Patrols II.esp
Immersive Horses.esp
Shor's Stone.esp
Cats-in-SkyrimSSE.esp
A Better Magelight - Enhanced.esp
Vivid WeathersSE.esp
icepenguinworldmapclassic.esp
Animated Eating Redux.esp
Common Clothes and Armors.esp
Ivarstead.esp
Vigilant.esp
moresmelters.esp
Book Covers Skyrim - Lost Library.esp
Provincial Courier Service.esp
FlowerGirls SE.esp
ElysiumEstate.esp
afewtreesinwhiterun.esp
Bells of Skyrim.esp
Landscape Fixes For Grass mods - Cutting Room Floor Locations.esp
Dragon Bridge.esp
NSUTR_bugfixes.esp
NSUTR_groundsnow_mesh_fixes.esp
The Paarthurnax Dilemma.esp
NSUTR_improvements.esp
RLO - IC Patch.esp
Undriel_FallingGildergreenPetals.esp
Bells of Skyrim - ICAIO Patch.esp
Bells of Skyrim - Reduced Volume.esp
No Snow Under The Roof - CRF Patch.esp
Argis eyes.esp
Ars Metallica.esp
Brighter toggleable Candlelight and Torches.esp
RLO - VIS Patch.esp
DiverseDragonsCollectionSE.esp
Erik clear skin.esp
Footprints.esp
Faendal face.esp
FNIS.esp
GoToBed.esp
High Level Enemies - Increased Max Resists.esp
High Level Enemies - Raised Ability Caps.esp
USSEP-Immersive Weapons Patch.esp
Improved Eyes Skyrim.esp
Leave Combat.esp
mintylightningmod.esp
Vivid Weathers SE - LightingDuringStorm Patch.esp
Chesko_LoreBasedLoadingScreens.esp
FPSBoost.esp
Move it Dammit - Less Wait Time.esp
sandboxcylinderheight.esp
OBIS SE - Immersive Weapons Patch.esp
Real Roads.esp
Simple AUA.esp
ShocksCookingSkillHF.esp
SkyrimIsWindy.esp
ogSplendorDragons.esp
Unique Uniques.esp
UNP Vanilla Outfits.esp
WetandCold.esp
SGEyebrows.esp
WondersofWeather.esp
XPMSSE.esp
VividWaterFix.esp
Wet&Cold - WaterFix - Addon.esp
Animallica.esp
Skytest Animallica.esp
RSC CRF Patch.esp
RSC WT Patch.esp
PickUpBooksSimple.esp
SleepTight.esp
RUSTIC SOULGEMS - Unsorted.esp
Savage Wolves - Fox Fix.esp
PC Head Tracking - MCM.esp
PC Head Tracking - Patch.esp
Landscape For Grass Mods -Provincial Courier PATCH.esp
Landscape For Grass Mods - Arthmoor's Dragon Bridge PATCH.esp
TCIY BCS Patch.esp
Landscape For Grass Mods Arthmoor's Shor's Stone PATCH.esp
Realistic Falkreath Graveyard.esp
My Home Is Your Home.esp
OBIS SE Patrols Addon.esp
Qw_ArsMetallica_SMIM_MergedAll Patch.esp
Qw_BookCoversSkyrim_CRF Patch.esp
Qw_DucksAndSwans_USSEP Patch.esp
Book Covers Skyrim - Immersive Horses Patch.esp
Cloaks - Dawnguard.esp
Qw_CloaksOfSkyrim_CRF Patch.esp
Vigilant Voiced.esp
Ordinator - Perks of Skyrim.esp
Apocalypse - Magic of Skyrim.esp
Apocalypse - Ordinator Compatibility Patch.esp
Wildcat - Combat of Skyrim.esp
Wildcat-Immersive Weapons Patch.esp
RealisticSpeedMovementWalkingSE.esp
Alternate Start - Live Another Life.esp
Landscape Fixes For Grass mods - Alternate start Locations.esp
RealisticWaterTwo.esp
RealisticWaterTwo - Watercolor.esp
RWT Lod Fix.esp
SSEMerged.esp
Bashed Patch, 0.esp

 

textures etc. (in reverse order):

+Water HD
+Ultimate HD Fire Effects SSE
+Realistic Aspen Trees SE
+SLF Hair - Rough Hair - Lite 1K
+SSE - Skyrim Sun Enhanced
+Skyrim Flora Overhaul SE Trees Only v2.72a
+RUSTIC WINDOWS - Special Edition - 2K
+RUSTIC CLOTHING - Special Edition
+Pretty Sit Idle v1.41d
+High Poly Project v4.8
+Nordic Snow (aka HQ Snow Texture)
+Lockpicking Interface Redone
+LeanWolf's Better-Shaped Weapons - All in One Installer
+Immersive Animations
+Detailed Rugs
+NobleSkyrim - SMIM Patch
+Authentic Mountains and Rocks
+B. Noble Skyrim - FULL PACK Performance Edition
+Ruins Clutter Improved
+ELECTRIFY S.E
+D13 Faster Get Up Stand Up SSE
+Common Clothes and Armors - 1k Textures
+Better MessageBox Controls
+Better Males Erect - Update Addon
+Better Males Remesh for Skyrim SE
+Better Falmer Cave Ceiling Glow
+Better Dialogue Controls
+Battle Ready Candlelight Fixes
+Ash Pile Retexture Version 2 Fire Glow

 

I had maybe 2-3 mods that I removed and then cleaned save with resaver. maybe this issue is baked into my save. if anyone has a fix, i'm all ears. I've gone with Delphine to kynesgrove without problems. the particular mound is on the way to rorikstead from whiterun, just to the right of the road near the falkreath/markarth junctions

(I've also cleaned masters/sorted with loot and all that from the beginning. i'm seeing multiple lines of this at end of papyrus log, not sure what it means or if it's a prob...Error: Cannot call StartCombat() on a None object, aborting function call
stack:
[ (FF000EA2)].WitchlightActorScript.OnDying() - "WitchlightActorScript.psc" Line 106
[01/27/2019 - 01:40:37AM])

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The mound you are talking about is part of the Alduin encounters where Alduin resurrect a dragon.

 

Now, the problem is: I'm guessing you are using SKSE 64?

 

IF YES:

 

Make sure that ALL the mods you are using are compatible with it? I say this, because I had some mods that were NOT and thus caused CTD's around various areas that the mods related to. Thus, I do not use SKSE 64 yet .... I'm waiting for 4 specific mods that used SKSE for Oldrim and are ' .. not there yet, as they are not comfortable with SKSE 64 yet. '.

 

So just make sure your mods are indeed SKSE 64 friendly, even if they do NOT use it, they might have scripts that SKSE is picking up on, that it should not.

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thanks for responding. yes i use skse64. so i have a lot of checking to do. i use 150+ mods. should I only check the ones that use scripts? i wonder if there's a way to troubleshoot, for example, loading the game up through the regular launcher and not through skse64, then running around the mound, see if it crashes. if it doesn't, then that's a good clue. if it does, then i'll sigh and keep trying lol

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playing without skse64 enabled didn't help. oh well, it doesn't crash if i don't walk near it, so i'll live it for now and keep searching...

 

Did you start a brand new clean game?

 

If you did not, this test would not work .... sorry.

 

. o O ( Speaking from too many personal experiences on this one! :wink: )

 

And no, any and all mods could be the problem child and/or it could be more than 1.

 

Basically this is what you should do:

 

Turn OFF all MODS - ( DLC's are not mods. ) -

 

Then go to the dragon mound in question to insure that all is good before you turn on 1 mod at a time.

 

Save the game at the mound and * MAKE A BACK UP COPY OF IT * ( The clean save ... ) just in case you save over it. Again, a clean save with zero mods installed.

 

Then add 1 mod at a time, first starting w/those that are not SKSE dependent, but do NOT save the game, just exit without saving, add the next mod, load and repeat, until the problem comes up.

 

Hope this helps ... and yes, I totally understand that this is indeed a P.I.T.A. ... but sadly there is no easy path / route to take.

 

. o O ( Again, speaking from too many personal experiences on this one! :wink: )

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thanks for the detailed method. i have done that method before, to discover why, with a dawnstar overhaul, there were big gaps in the land in the northwest corner (i found out it was immersive citizens; load dawnstar overhaul after IC and all was good).

 

i haven't done this method for the dragon mound ctds. i did run around a dragon mound near kynesgrove. sort of directly south of windhelm and in that marshy area. i didn't ctd. and, i killed the dragon near the mound by the falkreath/markarth crossroads mound in whiterun hold, where I was having ctds, and so that mound might be OK now. not feeling up to a big PITA for just this. damn it I wish there were a program that would just tell you...this is your skyrim problem, this is your skyrim solution. oh well.

Edited by phillipjohnmc
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thanks for the detailed method. i have done that method before, to discover why, with a dawnstar overhaul, there were big gaps in the land in the northwest corner (i found out it was immersive citizens; load dawnstar overhaul after IC and all was good).

 

i haven't done this method for the dragon mound ctds. i did run around a dragon mound near kynesgrove. sort of directly south of windhelm and in that marshy area. i didn't ctd. and, i killed the dragon near the mound by the falkreath/markarth crossroads mound in whiterun hold, where I was having ctds, and so that mound might be OK now. not feeling up to a big PITA for just this. damn it I wish there were a program that would just tell you...this is your skyrim problem, this is your skyrim solution. oh well.

 

True story - 2013:

 

I had some floating land mass West of Whiterun.

 

I first tried all the " common sense " mods and ZERO. The floating land mass was still there.

 

So I finally turned OFF all my mods and when with the P.I.T.A. 1 @ a Time mod.

 

It was the strangest thing: A very simple house mod in Winterhold was the issue. This mod was just a ' warm up ' mod, had no real frills, just bed, fireplace and cooking spit. It was not intended to be a " home ".

 

Turned the mod off, land mass gone. Turned it back on, Land Mass was there. Brought it up with the Mod Author in the forum and sure enough, those using this mod all had the same issue, even the creator. But no one thought it would / could be this mod. The creator had to pull it, as he could not figure out what he had done and thus could not fix it. :(

 

Good Luck!

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