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Chronicles of Divinity: Chapter One

 

For the last year and a half, I've been working on a large mod called Chronicles of Divinity. The scope of it is to function as an unofficial expansion upon the base game, adding new story as well as tweaking existing.

It introduces new quests, encounters, mechanics and a new Origin character, "Kara", and much, much more. Including content for future chapters, the mod encompasses 3.6GB of goods.

I'd like to introduce the first six minutes of gameplay, and for the first time since then actually mention my project here on Nexus.

 

6 Minutes of Gameplay-footage from Chronicles of Divinity: Chapter One

 

I hope you may be a fraction as hyped about it as I am to finally get to share it with you pretty soon.

 

Features List:
  • New Origin-character - "Kara". Fully fledged as starting Origin or recruitable later, with her own major questline.
    • Unique difference is that she'll be recurring as an NPC to interact with similarly to others such as Malady if never used as a player.
  • New areas both in and outside of Fort Joy.
    • Fort Joy Isles - Sail on a boat and explore different isles and the stories & secrets they hold.
    • >!Hall of Echoes & The Veil - Can't describe a lot. Very story spoiler heavy.!<
    • Hidden locations throughout old and new areas.
    • The new first act is technically larger than Reaper's Coast, four times larger than Fort Joy. Albeit a majority of this is due to the new sailing mechanic, and the ocean space takes up a bit of distance to accomodate for boat travel speet and viewport.
  • A lot of new quests and stories to explore.
    • This includes major new storyline quests arching over multiple acts if not until the end... And beyond?
    • Small side-quests and world flavor.
    • A new animal companion.
  • Returning allies... And foes.
    • It's an advantage to have played Divinity: Original Sin 1.
  • New Mechanics!
    • Sailing - Obtain and sail a boat. Kind of a necessity in order to explore Fort Joy Isles.
    • The Source Forge - Discover an old relic you can use to upgrade your items. This opens a whole new world of possibilities, as your old level 3 gloves can become useful again.
    • Random rare loot - Every chest you open, every body you loot may drop random rare items outside of the Larian loot tables.
    • And more...
  • A new Source Power.
    • It's a common fact that Braccus Rex used Fort Joy as a playground for his schemes and experiments. However, did you know that some content was scrapped by Larian? Did you ever talk to the Historian up at Braccus' Tower and wonder what he referred to about an ancient Source Power that Braccus Rex coveted so much?
  • Expanded storylines.
    • Chronicles of Divinity is named as it is due to its scope, to explore what happened between DOS1 and DOS2, during each and potentially what happens after.
    • Some loose threads are picked up on, such as Malady's favor, Gratiana's time as a concubine, etc.
  • Upgraded visuals.
    • You may notice a lot of small things around the world seems different. That's because many of the lighting atmospheres, water and more is redone. Vegetation and terrain is partially repainted.
  • Level and content scaling system.
    • Most sane way of keeping combat difficulty up to par considering all the new content and extra work it'd require. You'd be way above expected vanilla level when reaching Reaper's Coast otherwise.
    • Offers flexibility to base content on story, an example being having a certain enemy type more difficult to fight unless you're learned something about them.
    • Divine Scaling, a scaling mod for DOS2 was a lightweight deriviation of this system. If you enjoyed that mod, note that this system is more powerful to work with.
  • Probably more, but it's 3:41am at the time of writing.
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