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Problems with re-texturing the Werewolf


Lycanthroat

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Hi all.

 

Trying my hand at retexturing and having difficulties. Basically, I have a texture I'm happy with, but it comes out very, very orange in-game.

 

Pic (WARNING: VERY ORANGE) - http://i.imgur.com/UKFYJ.jpg

Texture in PS - http://i.imgur.com/09Cf5.jpg

 

I'm very new to texturing actual 3D models (only worked with 2D before). I can't figure out why I lose the details/contrast on my texture and why it goes bright orange. I'm wondering if this is something to do with the normal map (something I'm still working on). Note: the head texture in the screenshot is Bellyaches' for comparison.

 

Any help on this would be most welcome!

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