Zuhon Posted July 22, 2012 Share Posted July 22, 2012 Hello, I am completely zero knowledge when it comes to scripting, I am more of a visual guy. So I need somebodys help with a simple script, please reply to this thread with the script. I need a script where if you right click on a specified mesh, (boat) it will teleport you to a specified location. I know how to make a "door" object teleport, simply use the teleport tab then use the "select in render window", but the object I wish to use as a teleporter does not have that tab. Link to comment Share on other sites More sharing options...
TheGreenLion Posted July 22, 2012 Share Posted July 22, 2012 Actually I had a similar problem recently that had to deal with using an Activator. You can read it Here Your case is a bit different, but you can use the Invisible Activator (I think it's DefaultInvisibleActivator in the CK...or something like that)and place it where you'd like to click to teleport. In the linked post, my script was called RopeTeleportScript and my marker was called HayLoftMarker so you'd just replace those two with your script's name and your marker's name. Hope that helps! Link to comment Share on other sites More sharing options...
Zuhon Posted July 22, 2012 Author Share Posted July 22, 2012 Actually I had a similar problem recently that had to deal with using an Activator. You can read it Here Your case is a bit different, but you can use the Invisible Activator (I think it's DefaultInvisibleActivator in the CK...or something like that)and place it where you'd like to click to teleport. In the linked post, my script was called RopeTeleportScript and my marker was called HayLoftMarker so you'd just replace those two with your script's name and your marker's name. Hope that helps!Thanks! Link to comment Share on other sites More sharing options...
GileadMaerlyn Posted July 22, 2012 Share Posted July 22, 2012 If you copy a door object and change the model for the one of the boat, wouldn't it do the trick? Link to comment Share on other sites More sharing options...
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