Elgen Posted March 26, 2004 Share Posted March 26, 2004 How can you make a script have effects on everybody? like begin Balefirescript if ( getspelleffects "_bal_Balefire" ) disable endif end This script only affects the ones I set it on. Is it possible to make it affect every NPC? Link to comment Share on other sites More sharing options...
Marxist ßastard Posted March 26, 2004 Share Posted March 26, 2004 Nope... Not unless you add in the scripts manually to every NPC in the game or you figure out how to work with spell effects from scratch. Link to comment Share on other sites More sharing options...
Wookiee Posted March 27, 2004 Share Posted March 27, 2004 you could use the combat enhanced frontend it has some features like that :) (youll still need to script but the new functions could help) Link to comment Share on other sites More sharing options...
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