roguefreeman Posted January 29, 2019 Share Posted January 29, 2019 Pretty self explanatory, when the player kills and npc a sound plays. Link to comment Share on other sites More sharing options...
werr92 Posted January 30, 2019 Share Posted January 30, 2019 You may try two things. Register the quest to receive a remote event from dying actors (OnDying is perphaps better than OnDeath event) and inside this event you can call a certain to play. Or, if scripting doesn't ring a bell to you, you could try adding new Dying lines. But instead of his dying grunt, you will keep the sound to play there. Link to comment Share on other sites More sharing options...
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