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How would i go about making a killsound?


roguefreeman

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You may try two things. Register the quest to receive a remote event from dying actors (OnDying is perphaps better than OnDeath event) and inside this event you can call a certain to play. Or, if scripting doesn't ring a bell to you, you could try adding new Dying lines. But instead of his dying grunt, you will keep the sound to play there.

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