datdude50 Posted July 22, 2012 Share Posted July 22, 2012 (edited) whats the best way to uv map a body mesh in blender?i tried to uv map and i always get seams in inner part of the legs.could someone take a look at my mesh?ask me to upload it and i will anyways thanks Edited July 22, 2012 by datdude50 Link to comment Share on other sites More sharing options...
dazzerfong Posted July 28, 2012 Share Posted July 28, 2012 You have to get seams somewhere: think of it like a net to a box. You must split up the edges to fold it down to a 2D shape. For me, I just use the 'Unwrap' feature when unwrapping bodies. For weapons or hard objects, however, I just use 'Project from View' and stitch the different mapped parts together. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now