datdude50 Posted July 22, 2012 Posted July 22, 2012 (edited) whats the best way to uv map a body mesh in blender?i tried to uv map and i always get seams in inner part of the legs.could someone take a look at my mesh?ask me to upload it and i will anyways thanks Edited July 22, 2012 by datdude50
dazzerfong Posted July 28, 2012 Posted July 28, 2012 You have to get seams somewhere: think of it like a net to a box. You must split up the edges to fold it down to a 2D shape. For me, I just use the 'Unwrap' feature when unwrapping bodies. For weapons or hard objects, however, I just use 'Project from View' and stitch the different mapped parts together.
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