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Big Trouble in Big Town...literally !!!


EdinMG

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Since I use the Bittercup companion mod, I went to Big Town to do the quest and "recruit" her as I already did in other playthroughs, ok...but something very weird is happening this time, I rescued Red and returned to Big Town, but as soon as I get there, Bittercup and Red become enemies and starts to attack me for no reason. This is the 1st time that I see this happening and I already made this quest a lot times and never had this problem before, so, anybody knows what is going on, or what is causing this problem ?!?

 

EDIT: I think I posted the topic is the wrong place, please, move it to the correct place !!!

Edited by EdinMG
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This is my load order...

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

StreetLights.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CRAFT.esm

CALIBR.esm

xCALIBR.esm

aHUD.esm

iHUD.esm

Project Beauty.esm

FO3 Wanderers Edition - Main File.esm

EVE.esm

Mart's Mutant Mod.esm

DarNifiedUIF3.esp

CASM.esp

pipboy2500_fo3_edisleado.esp

DC Delight.esp

Project Beauty- Broken Steel.esp

Project Beauty- Point Lookout.esp

DIM TYPE3 conversions.esp

K2Clothes_BrownLeather03.esp

Ghostbodysuitv3.esp

Ladyoutfit1.esp

lotusarmorv1.esp

Type6 Combat Uniform.esp

dD - Enhanced Blood Main.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - Optional Restore Tracers.esp

FO3 Wanderers Edition - Project Beauty.esp

xCALIBRammo_FWE.esp

WeaponModKits.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

WeaponModKits - FWE Master Release.esp

EVE.esp

EVE Operation Anchorage.esp

EVE Anchorage - FWE DLC Anchorage.esp

EVE - FWE Master Release.esp

EVE - FWE Master Release (pulse fix).esp

EVE - FWE with WeaponModKits.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Project Beauty.esp

Mart's Mutant Mod - FWE Master Release + DLCs.esp

Mart's Mutant Mod - Project Beauty + FWE.esp

Mart's Mutant Mod - Master Menu Module.esp

bittercup_comp.esp

Custom Race - Tranquility Lane Fix.esp

FollowersHire_ByCharisma_NoKarma.esp

UndergroundHideout.esp

Realistic Interior Lighting.esp

Realistic Interior Lighting - OA.esp

Realistic Interior Lighting - BS.esp

Realistic Interior Lighting - PL.esp

F3ProjectRealityMkI.esp

F3ProjectRealityMkITweaks.esp

my merged patch.esp

Edited by EdinMG
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  • 5 weeks later...

Well if you have used this companion mod before with all of those mods you've listed and it all worked fine then it would tell me that your mods are not the issue.

Have you tried loading an earlier save and then did the Big Town rescue again ?

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  • 3 weeks later...

Well if you have used this companion mod before with all of those mods you've listed and it all worked fine then it would tell me that your mods are not the issue.

Have you tried loading an earlier save and then did the Big Town rescue again ?

 

What were the last two mods that you added?

 

I noticed that if I jump over the fence at Republic of Dave, I am shot at immediately.

This may be the problem at BigTown, if you don't enter by the front door and initiate dialogue the town residents will attack if you jump over the fence.

Edited by pleasenoname
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  • 1 month later...
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