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Perk Entry Point - 'Activate: Replace Default / Run Immediately' - Bugged?


CylonSurfer

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So I've been using a perk entry point in one of my mods, but looking at the CK documentation something doesn't seem quite right to me and I wondered if this is a bug in the CK and if there is any way around it. So on the CK perk entry point documentation the following is specified:

 

  • Run Immediately: If checked, there is no selection menu. This is run in addition to the default activation.
  • Replace Default: This is run in place of the default activation.

https://www.creationkit.com/fallout4/index.php?title=Perk

 

My experience:

 

  • Run Immediately: if checked, there is no selection menu. This is run immediately but is not run in addition to the default activation.
  • Replace Default: This is not run in place of the default activation. The default activation is still visible and working as normal.

 

Anyone else had any experience with this?

Edited by CylonSurfer
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