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NPC physical proportions/Race Editing in GECK question...


Farahm

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Combining a few different mods, using EZ Companion/Shojo Race/Lings, I was able to create a companion that's pretty much what I'm satisfied with, but was largely dissatisfied when not using Shojo Race's presets. The trouble is, I'm creating an adult character, and Shojo uses a child body type, and I would like the head to be more proportional size-wise to the body. Is there a way in the GECK to change the proportion of the NPC's head as compared to the size of the body?

 

Thanks!

 

 

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  • 1 year later...

The only way I have found and it basically looses the facegen data is to create your own custom race. This will maintain the proper proportions, but loose the facegen data to a certain degree. I have yet to find the process of creating a race and using the face gen data of an existing CGPreset with that race, that did not end up with the "Elepahant Man" face afterwards. Another method that I have used is to basically turn a body into a body suit, clothes, and use that as their base body instead. This works to maintain the facegen data and does not alter the race or CGpreset.

 

The only way to scale a head, that I am aware of is to load up it's mesh in Blender, 3DS Max, Maya, etc and change it's scale there. You would also have to remap the textures to it. That kind of thing goes way beyond my current abilities. I think the GECK is merely made for adding new content, using it's existing content and putting things together with that content. Being able to have the necessary capabilities to scale meshes is beyond it's ability, but I could be mistaken here.

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