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Mistveil Keep Land Tear (with OCS installed)


DoctorSauce84

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Mistveil Keep is essentially floating a few feet off the ground, and I have absolutely no idea what's causing it. I was sure to download any OCS patches for other mods, so I'm not totally sure what could be causing the problem.

 

Some screenshots:

https://imgur.com/a/E7aMbKb

 

My load order (sorted with LOOT and some minor changes manually made):

# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
UHDAP - MusicHQ.esp
UHDAP - en0.esp
UHDAP - en1.esp
UHDAP - en2.esp
UHDAP - en3.esp
UHDAP - en4.esp
Unofficial Skyrim Special Edition Patch.esp
MagicalCollegeofWinterhold.esp
EFFCore.esm
SkyrimBordersDisabled.esm
FISS.esp
AHZmoreHUDInventory.esl
arnima.esm
BSAssets.esm
BSHeartland.esm
BS_DLC_patch.esp
UnlimitedBookshelves.esp
SkyUI_SE.esp
DLCIntegration.esp
DLCIntegration Beyond Skyrim Compatibility Patch.esp
Book Covers Skyrim.esp
Cutting Room Floor.esp
MoonAndStar_MAS.esp
Hothtrooper44_ArmorCompilation.esp
SMIM-SE-Merged-All.esp
BetterQuestObjectives.esp
dD - Enhanced Blood Main.esp
Gildergreen Regrown.esp
Vivid WeathersSE.esp
icepenguinworldmapclassic.esp
Hothtrooper44_Armor_Ecksstra.esp
SkyHUD.esp
Summermyst - Enchantments of Skyrim.esp
beltfastenedquivers.esp
RaceMenu.esp
RaceMenuPlugin.esp
BetterQuestObjectives - BCS Patch.esp
BetterQuestObjectives-CRFPatch.esp
BetterQuestObjectives-DBForevertoMisc.esp
FCO - Follower Commentary Overhaul.esp
EFFDialogue.esp
BetterQuestObjectives-EFFPatch.esp
VioLens SE.esp
Vivid Weathers SE - Bruma Patch.esp
BarenziahQuestMarkers.esp
Footprints.esp
Castle Volkihar Rebuilt.esp
Fort(ified) Dawnguard.esp
MarriageModSE.esp
mrbs-uniqueloot-se.esp
Ashbound.esp
hearthfireextended.esp
Point The Way.esp
CC'sEnhancedOreVeinsSSE-HearthfirePatch.esp
aaaGraniteHill.esp
TheChoiceIsYours.esp
ogCannibalDraugr.esp
ZIA_Complete Pack_V4.esp
Wintersun - Faiths of Skyrim.esp
Immersive Weapons.esp
PrvtI_HeavyArmory.esp
LrsamwaysExpandedSkyrimWeaponry.esp
Ars Metallica.esp
Dr_Bandolier.esp
Mortal Enemies - No RunWalk Changes.esp
Crime Overhaul Expanded.esp
Thief skills rebalance for Ordinator.esp
CFTO.esp
Morning Fogs SSE.esp
Run For Your Lives.esp
MCoW_EndofLoadOrderOverwrite.esp
Cloaks.esp
Cloaks - USSEP Patch.esp
Raven Rock.esp
Inigo.esp
Keld-Nar.esp
Tomebound.esp
Darkwater Crossing.esp
Dawnstar.esp
HearthFire Display Case Fix.esp
Incognito.esp
UIExtensions.esp
TKDodge.esp
MoonAndStar_ImmersionPatch.esp
dD-No Spinning Death Animation Merged.esp
Realistic-Voice.esp
Simple AUA.esp
AK- Namira for Good Guys.esp
TCIY_BCS Patch.esp
NoBSAIProjectileDodge.esp
sandboxcylinderheight.esp
NoRadialBlur.esp
AHZmoreHUD.esp
Proper Aiming.esp
Runandwalkpaces.esp
AMatterOfTime.esp
Realistic AI Detection 2 SE Lite.esp
Andromeda - Unique Standing Stones of Skyrim.esp
Chesko_LoreBasedLoadingScreens.esp
Realistic Melee Range.esp
BS_Campfire.esp
No Edge Glow - Magic and Transformations.esp
reflection-levelupmessages.esp
DynamicDungeonLoot.esp
DDLUniqueLootPatch.esp
SPTConsistentOlderPeopleSE.esp
Better Dynamic Snow.esp
Better Dynamic Ash.esp
HFE-CFTO-Patch.esp
Tomebound - Ordinator Patch.esp
Draw!!.esp
PxR - NoMoreRandomGuildThieves.esp
MannequinStayPut.esp
MorrowindImports.esp
SmartNoMoreStupidDog.esp
Shields of the Holds.esp
WardsFunctionalitiesExtended.esp
Player Blink Fix.esp
ExtendedStay.esp
BonemoldWeapons.esp
Ars Metallica Fix.esp
Ars Metallica - Bonemold Weapons.esp
Dual Wield Parrying_SKSE.esp
CT_AskToShowRoom.esp
SmartTraining.esp
MCoW_Cutting Room Floor.esp
NQS_NamedQuicksaves.esp
HallgarthAdditionalHair.esp
GIST soul trap.esp
Paralyze.esp
J42_ArmorRatingRedux.esp
PC Head Tracking - MCM.esp
PC Head Tracking - Patch.esp
SMIM-Bruma-Patch.esp
Spells Emit Light.esp
Artifacts.esp
Unleveled_Items.esp
USSEP-Immersive Weapons Patch.esp
VividWaterFix.esp
AHZBetterDGEntranceSE.esp
Skaal Village.esp
Immersive Horses.esp
Shor's Stone.esp
Solitude Skyway SE.esp
Ivarstead.esp
BSHeartland - Unofficial Patch.esp
Falkreath.esp
Provincial Courier Service.esp
Book Covers Skyrim - Lost Library.esp
Helarchen Creek.esp
Kynesgrove.esp
Housecarls Have Lives.esp
Telengard.esp
Whistling Mine.esp
Storefront.esp
Soljund's Sinkhole.esp
Karthwasten.esp
MyCustomHome.esp
Northern Marsh Bridges SE.esp
Rorikstead.esp
Dragon Bridge.esp
Raven Rock Ashbound.esp
Blacksmith Forge Water Fix SE USSEP.esp
The Paarthurnax Dilemma.esp
Cloaks - Dawnguard.esp
BetterQuestObjectives-PaarDilemmaPatch.esp
HoldBorderBanners.esp
BSHeartland - Arnima Patch.esp
CFTO - Arthmoor Danwstar Patch.esp
HomeMapMarkersForOpenCities.esp
CFTO-Lanterns.esp
Lucien.esp
AK- Boethiah Alternate.esp
HFE-CRF-Patch.esp
CFTO-CoveredCarriages.esp
MCoW_NoArchmageMarker.esp
ArchmagesQuartersMarkerPatch.esp
MMI.esp
Celtic_Music_In_Skyrim_SE.esp
Forge Water Fix - CRF Patch.esp
BFWF - Kynesgrove Patch USSEP.esp
Lucien-MoonandStar-Patch.esp
SolstheimLighthouse.esp
Immersive Speechcraft.esp
DestructibleDisplayCases.esp
Retching Netch Seating.esp
AHZBetterDGEntranceSE - BSHeartland Patch.esp
Imperious - Races of Skyrim.esp
Ordinator - Perks of Skyrim.esp
Apocalypse - Magic of Skyrim.esp
Apocalypse - Ordinator Compatibility Patch.esp
WardsFunctionalitiesExtended - Ordinator Patch.esp
Ordinator - Beyond Skyrim Bruma Patch.esp
Sacrosanct - Vampires of Skyrim.esp
Tomebound - Sacrosanct Patch.esp
Alternate Start - Live Another Life.esp
BetterQuestObjectives-AlternateStartPatch.esp
Bruma - Alternate Start.esp
Open Cities Skyrim.esp
Solitude Skyway SE - Open Cities Patch.esp
RealisticWaterTwo.esp
RWT Lod Fix.esp
RealisticWaterTwo - Open Cities.esp
Dawnguard Map Markers.esp
Modern Brawl Bug Fix.esp
Smashed Patch.esp
Edited by DoctorSauce84
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Strange issue indeed. Looking at the pictures, I don't think the keep really is in the wrong place. The first picture with the stairs shows this pretty well: IMHO, the stairs (and the keep in general) are where they should be. But there are these invisible wall or rather floor parts next to the stairs... These give the impression of a "floating" castle.

 

In short: Your problem isn't a "misplaced" castle, but invisible parts of it. Invisible anything in Skyrim often means missing meshes. I think that's the case here, too. You're missing meshes for parts of the floor. Another possible cause for your issue might be a mod, that (probably accidentally) removed these parts.

 

Unfortunately I can't offer precise guidance regarding possible "culprits", because I don't know a lot of the mods you're using. In general, I'd look for mods changing meshes of architecture. Uninstall / reinstall them and see, if this fixes the problem. SMIM is one such mod - but from my experience it has next to zero bugs, so I don't think it's really the culprit. But you have other mods changing architecture and cities. Start with them. Maybe also check if one of your texture replacers also adds new meshes (unlikely, but possible).

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Strange issue indeed. Looking at the pictures, I don't think the keep really is in the wrong place. The first picture with the stairs shows this pretty well: IMHO, the stairs (and the keep in general) are where they should be. But there are these invisible wall or rather floor parts next to the stairs... These give the impression of a "floating" castle.

 

In short: Your problem isn't a "misplaced" castle, but invisible parts of it. Invisible anything in Skyrim often means missing meshes. I think that's the case here, too. You're missing meshes for parts of the floor. Another possible cause for your issue might be a mod, that (probably accidentally) removed these parts.

 

Unfortunately I can't offer precise guidance regarding possible "culprits", because I don't know a lot of the mods you're using. In general, I'd look for mods changing meshes of architecture. Uninstall / reinstall them and see, if this fixes the problem. SMIM is one such mod - but from my experience it has next to zero bugs, so I don't think it's really the culprit. But you have other mods changing architecture and cities. Start with them. Maybe also check if one of your texture replacers also adds new meshes (unlikely, but possible).

Yeah, I figured it out. My Smashed Patch was acting up, so I switched to a combo of Merged and Bashed Patches. Thanks for your input, though.

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