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Can someone help with a description of how to set water flow in an external cell? First of all, can this be done using default water level inside the world space or do you have to insert and place a water activator object?

 

I have looked online and the most I can find is that there is a water flow arrow, but I set it in the cell and it does nothing. All I really need is the appearance that the water is moving, but if that includes an in-game current that's ok too. Thanks in advance.

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In the CK under "Static" you will find the "Water Cell Current marker", which you can place once per cell and depending on the rotation changes the flow direction.


For more detailed control, in the object window, under WorldData\WaterType there are many different water types listed. Adjust the water properties settings, specifically "Linear Velocity" (bottom left) to set the current. If you need a strong current look at RiverWaterFlowNE (used at riverwood) and adjust/copy those settings.


While in the water properties, under the "Noise Properties" you can also adjust the flow graph to change the visual appearance of the current. This is done via the "Wind Direction", which is specified in degrees from 0 to 360. You will need to change the settings for all three "Noise Layers" to achieve a nice-looking result (vary each noise layer by a few degrees for best results)


Degrees with corresponding flow direction:

0 = south

90 = West

180 = north

270 = East


Once you have adjusted the water to your liking, you will need to use it on a water activator, found under WorldObjects\Activator\Water.

Edited by maxarturo
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In the CK under "Static" you will find the "Water Cell Current marker", which you can place once per cell and depending on the rotation changes the flow direction.
For more detailed control, in the object window, under WorldData\WaterType there are many different water types listed. Adjust the water properties settings, specifically "Linear Velocity" (bottom left) to set the current. If you need a strong current look at RiverWaterFlowNE (used at riverwood) and adjust/copy those settings.
While in the water properties, under the "Noise Properties" you can also adjust the flow graph to change the visual appearance of the current. This is done via the "Wind Direction", which is specified in degrees from 0 to 360. You will need to change the settings for all three "Noise Layers" to achieve a nice-looking result (vary each noise layer by a few degrees for best results)
Degrees with corresponding flow direction:
0 = south
90 = West
180 = north
270 = East
Once you have adjusted the water to your liking, you will need to use it on a water activator, found under WorldObjects\Activator\Water.

 

Thanks so much for your help. I have been researching how to fix this since October.

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  • 2 years later...

I always just placed the stream of water the way the arrow was pointing. Mark sure you're showing markers. If that fails for you just place it then test it and adjust accordingly. Never even knew you could use degrees to change flow direction. But, can't think of a case that would be useful as all the models are pretty much made for one direction. Looks like I'll have to go play around with it today. Nice tip. :thumbsup:

Edited by NexusComa2
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