jucoking Posted January 31, 2019 Share Posted January 31, 2019 Can someone help with a description of how to set water flow in an external cell? First of all, can this be done using default water level inside the world space or do you have to insert and place a water activator object? I have looked online and the most I can find is that there is a water flow arrow, but I set it in the cell and it does nothing. All I really need is the appearance that the water is moving, but if that includes an in-game current that's ok too. Thanks in advance. Link to comment Share on other sites More sharing options...
maxarturo Posted February 1, 2019 Share Posted February 1, 2019 (edited) In the CK under "Static" you will find the "Water Cell Current marker", which you can place once per cell and depending on the rotation changes the flow direction. For more detailed control, in the object window, under WorldData\WaterType there are many different water types listed. Adjust the water properties settings, specifically "Linear Velocity" (bottom left) to set the current. If you need a strong current look at RiverWaterFlowNE (used at riverwood) and adjust/copy those settings. While in the water properties, under the "Noise Properties" you can also adjust the flow graph to change the visual appearance of the current. This is done via the "Wind Direction", which is specified in degrees from 0 to 360. You will need to change the settings for all three "Noise Layers" to achieve a nice-looking result (vary each noise layer by a few degrees for best results) Degrees with corresponding flow direction: 0 = south 90 = West 180 = north 270 = East Once you have adjusted the water to your liking, you will need to use it on a water activator, found under WorldObjects\Activator\Water. Edited February 1, 2019 by maxarturo Link to comment Share on other sites More sharing options...
jucoking Posted February 2, 2019 Author Share Posted February 2, 2019 In the CK under "Static" you will find the "Water Cell Current marker", which you can place once per cell and depending on the rotation changes the flow direction. For more detailed control, in the object window, under WorldData\WaterType there are many different water types listed. Adjust the water properties settings, specifically "Linear Velocity" (bottom left) to set the current. If you need a strong current look at RiverWaterFlowNE (used at riverwood) and adjust/copy those settings. While in the water properties, under the "Noise Properties" you can also adjust the flow graph to change the visual appearance of the current. This is done via the "Wind Direction", which is specified in degrees from 0 to 360. You will need to change the settings for all three "Noise Layers" to achieve a nice-looking result (vary each noise layer by a few degrees for best results) Degrees with corresponding flow direction:0 = south90 = West180 = north270 = East Once you have adjusted the water to your liking, you will need to use it on a water activator, found under WorldObjects\Activator\Water. Thanks so much for your help. I have been researching how to fix this since October. Link to comment Share on other sites More sharing options...
maximumis26lettersusername Posted March 1, 2021 Share Posted March 1, 2021 placing the marker doesnt seem to change the water's direction in mmy case. Link to comment Share on other sites More sharing options...
NexusComa2 Posted March 2, 2021 Share Posted March 2, 2021 (edited) I always just placed the stream of water the way the arrow was pointing. Mark sure you're showing markers. If that fails for you just place it then test it and adjust accordingly. Never even knew you could use degrees to change flow direction. But, can't think of a case that would be useful as all the models are pretty much made for one direction. Looks like I'll have to go play around with it today. Nice tip. :thumbsup: Edited March 2, 2021 by NexusComa2 Link to comment Share on other sites More sharing options...
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