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Making equipped Weapons/Armor essential (quest item)?


dommichal

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Hi,

 

maybe similar mods is already somewhere, but I didn't had luck to find it.

 

I play NV for another time and again, i wear 8 pieces of armor and carry 6 guns which i use... So, every visit to trader or to my storages is hard micromanagement if i try to store/sell everything else than my equipment. My question is, if there's way to mark equipped items as quest items, so i won't be able to drop them or sell them (like items used for configuration of mods which i have in inventory), during the game?

 

Thanks for response.

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Yes, I know there's easy way to flag items as quest items in GECK. However I had in mind item in inventory, which would trigger script on use. And that script would find which items are currently equipped and (un)flag them to be quest items.
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Yes, I know there's easy way to flag items as quest items in GECK. However I had in mind item in inventory, which would trigger script on use. And that script would find which items are currently equipped and (un)flag them to be quest items.

You can't dynamically designate any given item as a quest item like that. I looked around for any sort of fuction that would allow you to do that and came up with nothing.

 

The only advice I can give you is to either flag the items you never want to accidentally loose as quest item with the GECK of FNVEdit, or place a "[" or any other tag in front of their name to make identifying them more easy.

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You can't dynamically designate any given item as a quest item like that. I looked around for any sort of fuction that would allow you to do that and came up with nothing.

 

The only advice I can give you is to either flag the items you never want to accidentally loose as quest item with the GECK of FNVEdit, or place a "[" or any other tag in front of their name to make identifying them more easy.

 

Hmmm, my bad. I thought command SetQuestObject is for that.

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Hmmm, my bad. I thought command SetQuestObject is for that.

I'm note entirely sure how you can use that function for this purpose though.

Regardless, I was already going to correct myself as NVSE has a function SetQuestItem. That vanille SetQuestObject uses the BaseId, while SetQuestItem acts on a reference, which for your equiped items you can find with NVSE's GetEquippedObject.

Edited by Raygereio
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