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Creation Kit Help - Removing Alduin Scripts


coldreactive

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Is it possible to remove the Alduin invasion script for Helgen so that I can make an alternate start based on no Alduin invading? Also, how would I go about adding effects to the character point of view when the headsman slices down on the PC? (See the theives' guild questline after first seeing Karliah.) Then have you re-awaken similar to that when you awaken to Karliah, but in a different worldspace? (Not tamriel)
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