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New to modding need a bit of help with the GECK


KnightofSteelDoug

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New to modding need a bit of help with the GECK. Hello Any help would be appreciated, so my problem is im currently creating my own weapon overhaul mod using the GECK. I'am having problems setting up weapon mods meshes more specifically im trying to attach the mods from the custom AMR from gunrunners to the vanilla one and this has worked for the most part in the pipboy it shows the mods in 1st and 3rd person it works but if i drop it, it becomes a big red box with an exclamation point in it.

 

Any help would be greatly appreciated.

Regards Knight of Steel Doug

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The red exclamation point is the indicator for "missing mesh" (NIF file). There is a separate "ground" mesh and texture used when you drop an object. This can occur even if you intend to use the vanilla one because the path to that file is not correct due to the default path setting of your image program (e.g. Blender, GIMP, etc.).

 

Please see the wiki article "How to fix hard-coded texture paths in NIF files" for the procedure to locate the texture file entry within NifSkope. (The path needs to be "relative" instead of "absolute"/"hard-coded" in order to be found on various installation locations, which is what that article covers.) But in short form the procedure is:
* Open the NIF file in NifSkope.
* Click on the part you want the texture for; it will highlight it in the Block list.
* Expand it and highlight BSShaderPPLightingProperty. Expand that.
* Highlight BSShaderTextureSet.
* In Block Details you will see textures (DDS files). Expand it.
* There you will see the paths to the textures used by that mesh.

While this is primarily related to the programs you use to create your custom meshes and textures, you may find some of the tutorials and TIPs in the wiki "Getting started creating mods using GECK" article of interest.

-Dubious-

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