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Disabling Bleedout/Essential for followers


Lutine

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Hi, I'm currently using UFO with a bunch of followers. I have them all set to 'unessential', but whenever they hit zero health, they go into bleedout mode and enemies ignore them. If I hit them myself, however, they do die. Is there a way to disable bleedout mode? Epic-level battles aren't epic when the battle goes one sided because all my companions just kneel and heal. :confused:

 

isessential <baseid> brings back 0.00, which means their not essential. But they still enter bleedout mode. >.<

Edited by Lutine
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You have the function SetNoBleedoutRecovery(true) to disable the healing but I guess they would still be ignored. If you want them to die, you could use the event OnEnterBleedout() on the actor and then kill them with Kill(Actor akKiller).
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If only you can kill followers, they're probably set to be Protected. That's just like Essential, but with the single exception that the player is still allowed to kill Protected targets. You'd have to remove that status too.
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If only you can kill followers, they're probably set to be Protected. That's just like Essential, but with the single exception that the player is still allowed to kill Protected targets. You'd have to remove that status too.

 

How do I get around to disabling protected followers?

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