Lutine Posted July 22, 2012 Share Posted July 22, 2012 (edited) Hi, I'm currently using UFO with a bunch of followers. I have them all set to 'unessential', but whenever they hit zero health, they go into bleedout mode and enemies ignore them. If I hit them myself, however, they do die. Is there a way to disable bleedout mode? Epic-level battles aren't epic when the battle goes one sided because all my companions just kneel and heal. :confused: isessential <baseid> brings back 0.00, which means their not essential. But they still enter bleedout mode. >.< Edited July 22, 2012 by Lutine Link to comment Share on other sites More sharing options...
Smig Posted July 22, 2012 Share Posted July 22, 2012 You have the function SetNoBleedoutRecovery(true) to disable the healing but I guess they would still be ignored. If you want them to die, you could use the event OnEnterBleedout() on the actor and then kill them with Kill(Actor akKiller). Link to comment Share on other sites More sharing options...
Keukotis Posted July 22, 2012 Share Posted July 22, 2012 If only you can kill followers, they're probably set to be Protected. That's just like Essential, but with the single exception that the player is still allowed to kill Protected targets. You'd have to remove that status too. Link to comment Share on other sites More sharing options...
Lutine Posted July 23, 2012 Author Share Posted July 23, 2012 If only you can kill followers, they're probably set to be Protected. That's just like Essential, but with the single exception that the player is still allowed to kill Protected targets. You'd have to remove that status too. How do I get around to disabling protected followers? Link to comment Share on other sites More sharing options...
Smig Posted July 23, 2012 Share Posted July 23, 2012 In the CK, you can either uncheck the protected box, in the Actor window, or you can use the function SetProtected(false) on the ActorBase. Link to comment Share on other sites More sharing options...
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