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Elswetr The Deserts of Anequina


Integrater

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Hi, I have some conflicts with the mod "Elsweyr Deserts of Anequina". I don't know enough about this to know what problems would occur if this isn't a good load order.

 

= Higher ========================================
==26== DMQL-Normal_Maps_1024-32709.7z
Textures\LandscapeLOD\generated\60.-32.-32.32_fn.dds
Textures\LandscapeLOD\generated\60.00.-32.32_fn.dds
Textures\LandscapeLOD\generated\60.00.-64.32_fn.dds

==36== ULComp172_BAIN-19370.7z
Meshes\Landscape\LOD\60.-32.-32.32.NIF
Meshes\landscape\LOD\60.00.-64.32.NIF
Textures\LandscapeLOD\Generated\60.-32.-32.32.dds
Textures\LandscapeLOD\Generated\60.-32.-32.32_FN.dds

==40== Open_Cities_Reborn-33003-1-1-3.7z
Meshes\Landscape\LOD\60.00.-64.32.NIF
Textures\LandscapeLOD\Generated\60.00.-64.32.dds
Textures\LandscapeLOD\Generated\60.00.-64.32_FN.dds

 

So what do you think am I gonna run into problems?

 

Thanks

Integrater

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Well, you should post your load list on here for more accurate help. I see that most of the errors are in LOD data. These are files which show how the distant loaded objects appear (ie, the visable world around you). Any time you are looking at a distant mountain, it is not rendering all the meshes contained within the cell(s) it took to make it. You are seeing another, lower resolution (polygon count) mesh.

 

What I am seeing in the error report (is this a dump from OBMM?) is that most of the conflicts are within a small area. It is probably a gate, mountain pass, etc that is altering the neighboring environment. A conflict is just another word for a change. If deserts changes the same place that say Unique Landscapes changes, you would want the deserts change to work over the UL change. This would mean that you set Deserts after (or under) the UL mod. Again, I am using UL as an example.

 

I have never used bain installation, but I hear it is nice. I find that Wrye Bash is capable of handling any tasks I need, including uninstall of mods. You can also run Boss. It should have tags to tell you what to do with such popular mods as those.

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Well, you should post your load list on here for more accurate help. I see that most of the errors are in LOD data. These are files which show how the distant loaded objects appear (ie, the visable world around you). Any time you are looking at a distant mountain, it is not rendering all the meshes contained within the cell(s) it took to make it. You are seeing another, lower resolution (polygon count) mesh.

 

What I am seeing in the error report (is this a dump from OBMM?) is that most of the conflicts are within a small area. It is probably a gate, mountain pass, etc that is altering the neighboring environment. A conflict is just another word for a change. If deserts changes the same place that say Unique Landscapes changes, you would want the deserts change to work over the UL change. This would mean that you set Deserts after (or under) the UL mod. Again, I am using UL as an example.

 

I have never used bain installation, but I hear it is nice. I find that Wrye Bash is capable of handling any tasks I need, including uninstall of mods. You can also run Boss. It should have tags to tell you what to do with such popular mods as those.

 

Thanks for your help the-not-so-useless :)

 

Here is my load order:

 

Active Mod Files:

 

00  Oblivion.esm
01  DibellasWatch.esm
02  All Natural Base.esm  [Version 1.34]
03  Open Cities Resources.esm  [Version 4.1.3]
04  Kvatch Rebuilt.esm
05  Better Cities Resources.esm  [Version 5.1.8]
06  Beautiful_Women_NiceOnly.esp
**  Beautiful_Women_DB_Addon.esp
**  Beautiful_Women_SI.esp
**  Beautiful_Women_Vampires.esp
**  Beautiful_Women_Vampires_50.esp
**  Beautiful_Women_NotSoNice_Bonus.esp
**  Handsome_Gents_Addon.esp
**  Handsome_Gents_DB_Addon.esp
**  Handsome_Gents_SI.esp
**  Handsome_Gents_Vampires.esp
**  Handsome_Gents_Vampires_50.esp
**  Handsome_Gents_Bonus.esp
07  DLCShiveringIsles.esp
08  All Natural.esp  [Version 1.34]
09  All Natural - SI.esp  [Version 1.34]
0A  Immersive Interiors.esp  [Version 0.8.1]
0B  Realistic Water.esp
0C  All Natural - Real Lights.esp  [Version 1.34]
0D  WindowLightingSystem.esp
0E  Book Jackets Oblivion.esp
**  Book Jackets Oblivion - BP.esp
0F  ClocksOfCyrodiil.esp
10  ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp
**  VA_BetterGold.esp
11  Quest Log Manager.esp  [Version 1.3.2]
12  DLCHorseArmor.esp
13  DLCOrrery.esp
14  DLCVileLair.esp
15  DLCMehrunesRazor.esp
16  DLCSpellTomes.esp
++  Darkgreen Glass Armour.esp
17  New Frostmourne Sword by Jojjo v1_0.esp
18  Weapon Expansion Pack for Oblivion Nthusiasts.esp  [Version 1.03]
19  DLCThievesDen.esp
1A  Alluring Potion Bottles v3.esp
1B  Alluring Wine Bottles.esp
1C  WCGL - Wilderness Creatures 1.1.esp
1D  DibellasWatchAdditions.esp  [Version 1.0]
1E  DWAnvilTransport.esp
1F  JolardHome.esp  [Version 4.7.0]
20  Kvatch Rebuilt.esp
21  Kvatch Rebuilt Weather Patch.esp
22  GlenvarCastle.esp
23  DLCFrostcrag.esp
24  Knights.esp
25  ElsweyrAnequina.esp
26  ElsweyrCityExtension.esp
27  xuldarkforest.esp  [Version 1.0.5]
28  xulStendarrValley.esp  [Version 1.2.2]
29  xulTheHeath.esp
2A  xulEntiusGorge.esp  [Version 1.2.1]
2B  xulFallenleafEverglade.esp  [Version 1.3.1]
2C  xulColovianHighlands_EV.esp  [Version 1.2.2]
2D  xulChorrolHinterland.esp  [Version 1.2.3]
2E  xulBeachesOfCyrodiilLostCoast.esp  [Version 1.6.5]
2F  xulBravilBarrowfields.esp  [Version 1.3.4]
30  xulLushWoodlands.esp  [Version 1.3.2]
31  xulAncientYews.esp  [Version 1.4.4]
32  xulAncientRedwoods.esp  [Version 1.6]
33  xulCloudtopMountains.esp  [Version 1.0.3]
34  xulArriusCreek.esp  [Version 1.1.4]
35  xulPatch_AY_AC.esp  [Version 1.1]
36  xulRollingHills_EV.esp  [Version 1.3.3]
37  xulPantherRiver.esp
38  xulRiverEthe.esp  [Version 1.0.2]
39  xulBrenaRiverRavine.esp  [Version 1.1.1]
3A  xulImperialIsle.esp  [Version 1.6.8]
3B  xulBlackwoodForest.esp  [Version 1.1.0]
3C  xulCheydinhalFalls.esp  [Version 1.0.1]
3D  xulAspenWood.esp  [Version 1.0.2]
3E  xulSkingradOutskirts.esp  [Version 1.0.2]
3F  xulSnowdale.esp  [Version 1.0.5]
40  xulCliffsOfAnvil.esp  [Version 1.12]
41  xulSilverfishRiverValley.esp  [Version 1.0.3]
42  xulJerallGlacier.esp  [Version 1.0.1]
43  xulTheEasternPeaks.esp  [Version 1.0]
44  Open Cities New Sheoth.esp  [Version 2.0]
45  Open Cities Outer Districts.esp  [Version 4.1.1]
46  Open Cities Reborn.esp  [Version 1.1.3]
47  OCR-Skingrad Classic.esp
48  Crowded Cities 15.esp
49  OCR-East Wind.esp
4A  OCR-Flags Removed.esp
4B  VToy.esp
4C  MidasSpells.esp
4D  CuteElf11.esp  [Version 1.3.5]
4E  _Ren_BeautyPack_full.esp
4F  Better Cities Full.esp  [Version 5.1.7]
50  Better Imperial City.esp  [Version 5.1.8]
51  Better Cities Full FPS Patch.esp  [Version 5.0.7]
52  Better Cities - Knights of the Nine.esp  [Version 4.9.8]
53  Better Imperial City FPS Patch.esp  [Version 5.0.0]
54  Better Cities - No LEYAWIIN Flooding.esp  [Version 4.9.0]
++  Better Cities - Open Better Cities.esp  [Version 4.9.5]
**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.34]
55  DWIngameMap.esp
56  DibellasWatchAltStart.esp
57  Bashed Patch, 0.esp

 

 

This is ordered by BOSS. And yes I am using bain/bash.

 

So from what I can gater my situation is this. I have four mods conflicting with a small set of files. (Unique Lanscapes, Better Cities, Elsweyr, and an improved LOD mod).

 

So you say Elsweyr should be the highest mod out of these four? BOSS mad it the lowest :/ Does it matter the order of the three "below" that mod or is that completely irrelevant?

 

Thanks for your help

Integrater

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I believe that I agreed with BOSS:

 

"This would mean that you set Deserts after (or under) the UL mod"

 

This means that it has priority. The way the game loads data (hence the Data folder) is to write the first code, Oblivion.esm. It will then write the next code (the next MODification) over the Oblivion.esm data. Then the next gets loaded, and so on. Which means that with Deserts loaded last, or on the bottom, that its changes will over write the changes made by any other mod loaded before it. That includes UL and even Oblivion.esm. Since UL has no quest data, you usually want to load these before (or higher up on the list) any mods that DO have quests. You might not even be able to access the portal to the Desert if the land has been changed where the door is. You shouldn't have any problems. If you do, report back here what the problems are. If it something like floating rocks/trees/shrubs, there isn't much that can be done but to use one or the other. I personally use two mods which use the same real estate. They mesh nicely together. They are Azure Palace and the famous Castle Seaview. Any conflict detector out there will tell you not to use these together. But they are so close to each other that they don't interfere too much. It actually is quite nice. But they both make changes to the same real estate, some in the same exact location. You can see fairly simply by this example what a conflict is and how to handle it.

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Thanks for the input but one point has me confused. From what you say I understand that the Elsweyr mod must load last, but BOSS has placed it first in my list. Open Cities Reborn is coming out on top due to BOSS.

 

Do you recommend I change that or leave it?

 

Thanks

Integrater

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well, Boss would know better than I. Go with what the program says. I'm sure that many users have given feedback on exactly these two mods. There really isn't anything to lose as long as you backup your save.
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