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Super low quality single color blotches on rocks at night


Tenlethar

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Hello,

 

at night, the rocks of the mountains, in closeup, next to Riverwood look like this:

 

http://i.imgur.com/OxavQ.jpg

http://i.imgur.com/yrnqb.jpg

 

Which i find a little strange. Now, as i have a lot of mods installed (almost all of them according to the STEP Guide) i tried to disable the Snow & Rocks HD mod, as well as playing around with the landscape/mountains textures. I even once renamed the whole Textures folder to _Textures so that it would not load at all. The funny thing is: the problem remains.

 

I start wondering if this is even a problem - perhaps its meant to look like this?

 

Also, i moved my INI files out of the folder and launched, so that i would see the whole thing with fresh INI files generated, but the rocks still looked that way.

 

Finally i reset all the settings of my NVidia profile for Skyrim to the defaults, also later tried playing around with all those settings, but still - the rocks would have these strange, almost single-colored blotches.

 

Can anybody give me some input on this?

 

I run an NVidia GTX 480 AMP! Edition 1.5 GB RAM videocard on a GA-X58-UD3R mainboard, Windows 7 64-Bit, Skyrim patched to the latest version.

 

Thank You, appreciated Community!

Edited by Tenlethar
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This actually looks more or less normal to me. Something the underlying game engine does when processing textures for night-time appearance results in this effect. At night, the clouds get all splotchy-looking, and colors and textures don't look good, with dark blotches on many surfaces. I assume that it's an attempt to simulate the loss of contrast and color that occurs with very low levels of light. Oblivion did the same thing. I'm running with very high quality textures for just about everything, and I get a very similar result if I take a close look at rock and ground textures at night. It's possible that someone has found a way to mitigate this, perhaps in one of the more sophisticated lighting mods with image post-processing.
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