Reditude Posted August 1, 2012 Share Posted August 1, 2012 Skyrim nexus may have some scripters that are familiar with guards and such. i know one mod i played in particular, I can't quite remember the modders name its called "Moonpath to Elswyr" he has roaming guards set up... maybe try and get into contact with him? scripts should be similar right? Link to comment Share on other sites More sharing options...
kunun Posted August 1, 2012 Share Posted August 1, 2012 (edited) I'm pretty sure the problem with stationary guards is mostly to do with them falling through the floor if you try to put them up towers you built (probably because it has no navmesh). The stable version of the guards work fine on the ground, just not in towers. Edited August 1, 2012 by kunun Link to comment Share on other sites More sharing options...
AgraveldTor Posted August 1, 2012 Author Share Posted August 1, 2012 With the patrols walking through walls, i cant really do anything. But there is a way around it. When you place your water tank, Take note of where you stand. For me when i am placing my water tank, i always stand in a place that is outside where i plan to place my walls.Thats because, the water tank also counts as a patrol marker. It is the first one and the last one in a patrol guards path.Like this: Water tank, Marker A, Marker B, Marker C, Marker D and finally Water Tank.If you use this method you guards will miss the walls/buildings quite easily. Link to comment Share on other sites More sharing options...
AgraveldTor Posted August 1, 2012 Author Share Posted August 1, 2012 I just did a test. I had 25 patrol/HW guards, 4 snipers, 4 AR guards and some robots. I played through 10 consecitive raids without a problem and i used the armory to rearm my guards. Link to comment Share on other sites More sharing options...
Reditude Posted August 1, 2012 Share Posted August 1, 2012 im getting involved with geck too going to see if i can come up with anything Link to comment Share on other sites More sharing options...
AgraveldTor Posted August 2, 2012 Author Share Posted August 2, 2012 Ok guys.What is the stats you think are optimal for WD guards and raiders? Level Multi (What are their lvls compaired to yours) -Base Health - Fatigue - Races are:Super MutantsLegionBrotherhood Of SteelFiendFeral Ghouls Any races i add will be based of these races stats. Also, what is your thoughts on the armor that the guards wear? Link to comment Share on other sites More sharing options...
kunun Posted September 3, 2012 Share Posted September 3, 2012 Would it be easy to implement various armors as default? Like have leather, combat then power armor options when you hire them, each costing a bit more. I do like equipping my guards myself, but might be a nice option to have. About the raiders, theres legion attackers but not ncr. Is it possible to side with one or the other, or house, then have the opposing armys attack? NCR, legion or house robots. Or maybe thats more an idea for the mergeing with rts. Link to comment Share on other sites More sharing options...
CrameKnight Posted September 4, 2012 Share Posted September 4, 2012 (edited) Is there a fix for the snipers or guards falling down of their nest? Oh sorry, I got my answers already, it says there that towers are just tall tables and FNV NPC only sees NavMesh or Collision Object. I understand it now. I have to create a fence around the sniper platform. Edited September 4, 2012 by CrameKnight Link to comment Share on other sites More sharing options...
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