Deleted49413338User Posted February 2, 2019 Posted February 2, 2019 Hey I've encountered a very odd problem. My mod was entirely made in xedit and textures and meshes using Gimp, OutfitStudio, Nifskope, Blender. All packed using BA2 extractor. I have edited this mod multiple times and its been fine. Recently I opened to mod in Creation Kit to add a default script to an NPC. The script worked and I can see it changed some thing such as automatically renaming some races I had creates as Duplicate000 Duplicate001 etc. I had given the races the same names to get another script to work from an outside mod. But that is fine, the Patch for that mod still has the same name for all 3 races. Anyway, since then any changes using xedit made to the mod are not registering in game.. also texture edits that are made and repacked to the BA2 are not even showing up.. its like it is stuck using the last Creation kit version that was created and is refusing to load any newer version? This is the first edit on this mod I have made using Creation Kit and I really am unfamiliar with its layout.. Please tell me I don't have to continue using it. and even so, why are new texture edit not even showing up? This is a very strange issue and Google found nothing for me.
Deleted49413338User Posted February 2, 2019 Author Posted February 2, 2019 nevermind I got it sorted out.
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