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Attaching a new mesh to an existing in-game mesh


hbmonk

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I was hoping to modify a mesh by attaching my own mesh to it. Specifically, I was hoping to put a hat on a dragon. However, in Nifskope the import option is grayed out and the export as obj doesn't seem to work (no mesh appears when I import the obj into Blender). My Nifskope version is 2.0.0 Pre-alpha 6 if that helps.

I tried installing the Blender .nif plug-in on here https://github.com/niftools/ , but it didn't seem to work either. I use the install tool, Blender acknowledges it and it does appear in the proper folder in appdata but it doesn't appear in the add-on menu to be activated. My Blender version is 2.79.

Does anyone know the proper way to do this? Am I wasting my time and this isn't actually possible? Thanks for your help either way.

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