H00V3RD8M Posted February 3, 2019 Share Posted February 3, 2019 Hey guys, I'm running into a small hiccup on the Old Guns quest. The Radio Freedom operator is where he is supposed to be and I have reached the point where I build and assign the artillery. The two generic "Minutemen" settlers roaming around do not respond to attempts to assign them to resources. When I try to assign them to an artillery piece, they will run up to the object and grab the wheel for a few seconds only to get off and return to their default patrol package. Furthermore, I can't trade gear with them, my character only speaks the usual attention-getting lines, and the settlers in question only comment with their usual banter Anyone else having trouble with the minutemen settlers at the Castle? Please let me know if you have any more info on the issue. Thanks. Load Order: GameMode=Fallout4Fallout4.esm=1DLCRobot.esm=1DLCworkshop01.esm=1DLCCoast.esm=1DLCworkshop02.esm=1DLCworkshop03.esm=1DLCNukaWorld.esm=1Unofficial Fallout 4 Patch.esp=1ArmorKeywords.esm=1TheKite_Railroad_Handmaiden.esp=1AORobcoReconScope.esl=1OVT.esp=1ValdacilsItemSorting-Perks.esp=1ValdacilsItemSorting-AidReducedWeight.esp=1ValdacilsItemSorting-MiscWeightless.esp=1ValdacilsItemSorting-AmmoWeightless.esp=1ValdacilsItemSorting-ModsWeightless.esp=1ValdacilsItemSorting-ExplosivesSortBottomWeightless.esp=1ValdacilsItemSorting-JunkBetter.esp=1ValdacilsItemSorting-ZY-DLCAutomatron-Weightless.esp=1ValdacilsItemSorting-ZY-DLCContraptions-Weightless.esp=1ValdacilsItemSorting-ZY-DLCFarHarbor-Weightless.esp=1ValdacilsItemSorting-ZY-DLCNukaWorld-Weightless.esp=1ValdacilsItemSorting-ZY-DLCVaultTec-Weightless.esp=1ValdacilsItemSorting-ZZ-DLCArmorByClassOverride.esp=1ValdacilsItemSorting-ZZ-DLCCosmeticsByClassOverride.esp=1ValdacilsItemSorting-ZZ-DLCWeaponsOverride.esp=1SettlementMenuManager.esp=1Housekeeping.esp=1mso_sms.esp=1Vivid Waters.esp=1ManufacturingExtendedFH.esp=1FIXEDGoodfeels_no_DLC_needed.esp=1Friffy_Holstered Weapons.esp=1VisibleWeapons.esp=1CigaretteInMouth.esp=1Diamond City Enhanced.esp=1Cleaner Diamond City Indoor and Outdoor (No Fog).esp=1Guards.esp=1NukaRadBans.esp=1EAMR.esp=1InstitWeapPosit.esp=1Power_Armors_Redone.esp=1BrighterSettlementLights_ExtraBrightv1.1.esp=1QuazTelevisionReplacer.esp=1QuazRadioModelReplacer.esp=1LongerPowerLines3x.esp=1BetterJunkFences.esp=1Insignificant Object Remover.esp=1dD-Enhanced Blood Basic.esp=1Remove Interior Fog - All Dlc.esp=1Armorsmith Extended.esp=1WeaponsOnBack Addon.esp=1OCDecorator.esp=1OCDispenser.esp=1OCDecoratorDLC.esp=1Eli_Crafting Shiz 9000.esp=1AkaWaterWorld.esp=1SnapBeds.esp=1WorkingTableLamps.esp=1bb_vendors.esp=1Northland Diggers New.esp=1Thematic and Practical.esp=1Thematic and Practical - DLC.esp=1Randomized DC Guard Outfits.esp=1Vivid Fallout - All in One - Best Choice.esp=1FlaconOil_BA2_2K_Part1.esp=1FlaconOil_BA2_2K_Part2.esp=1FlaconOil_BA2_2K_Part3.esp=1ValiusHDTextures2K.esp=1NMC Bundle HIGH.esp=1PWR.esp=1IMG_Castle_Wall_Patches.esp=0CREAtiveClutter.esp=1BusySettlers.esp=1QuazCraftables.esp=1NSA All-in-One.esp=1Enough About the Settlements Preston.esp=0Field Scribe Unhooded Hat (Replacer, Enabled Hair).esp=1NoVanillaRadiantDLCLocations.esp=1WX Clothing and Armor.esp=1Synths Revamped.esp=1crx_HammerTime_Sanctuary.esp=1Crimsomrider's 1950s Feminine Outfits.esp=1calyps-bos-booty.esp=1WD_Pistol_Renimation_Pack.esp=1TheKite_Railroad_Handmaiden AE patch.esp=1railroad_uniform.esp=1railroad_uniform_leveledList.esp=1Double_Barrel_Spread_And_Range.esp=1Third Person Revolver Audio Fix.esp=1LegendaryModification.esp=1LegendaryModification - DLC Far Harbor.esp=1Police_Officers.esp=1GruffyddsSignsAndPosters.esp=1NoGuardclean.esp=1BetterSettlers.esp=1BetterSettlersCleanFacePack.esp=1BetterSettlersNoLollygagging.esp=1 Link to comment Share on other sites More sharing options...
H00V3RD8M Posted February 3, 2019 Author Share Posted February 3, 2019 More info: I placed a radio beacon and powered it up, spawning two new settlers. One of them was automatically assigned to the artillery and I was able to assign the other settler to crops. I can confirm that only the settlers labeled as Minutemen are affected by the assignment bug. Anyone have any idea on what causes the Minutemen settlers to not respond to assignment to tasks? Link to comment Share on other sites More sharing options...
H00V3RD8M Posted February 7, 2019 Author Share Posted February 7, 2019 Okay, In my game, the Castle is bugged pretty good. Aside from Minutemen settlers that refuse to farm, I also came across a bug with setting up a supply line to the Castle and sending existing settlers there. During the Old Guns quest, I placed a recruitment radio beacon and two working settlers were generated and were assigned properly. Attempting to send a settler from an existing settlement to the Castle has a few problems. I set up a supply line from Sanctuary to the Castle. The supply line was working, the issue is the provisioner always stands idle in the middle of the settlement and does not patrol along her route. It affects the provisioner regardless of what settlement they start from, but ultimately, I was able to get the settler to move by punching in the kill command. Being essential, the NPC collapsed and knelt down for a few seconds before getting back up. Apparently, this reset her AI, as she was now finally leaving Sanctuary. Link to comment Share on other sites More sharing options...
jones177 Posted February 9, 2019 Share Posted February 9, 2019 Hi In most character saves I can assign minutemen and in some others I can't. Bethesda feature. Your other issue is usually caused by mods that either change settlements or settlers behavior. I had a provider issues when I used settlement expansion mods. They also stopped settlers sleeping in beds and staying assigned. Right now I am having trouble with Sim Settlements as settlers are unassigning themselves. I don't attack provisioners. In my game if they go into beed out and if another settler or enemy steals from them all settlers from their settlement can become hostile. If this happens at Country Cross the settlement can become unaffiliated and it will never work properly again in that save. The same thing can happen with farmers. This is all part of the fun modding Fallout 4. As soon as you solve one problem another one pops up out of nowhere. Later Link to comment Share on other sites More sharing options...
H00V3RD8M Posted February 9, 2019 Author Share Posted February 9, 2019 I only used console commands to force the settler into bleed out mode. They returned to their intended routine after they recovered. As for the assigning issue, are you referring to the minutemen coded as settlers at the Castle post Taking Independence? True. Link to comment Share on other sites More sharing options...
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