Tyran2 Posted February 3, 2019 Share Posted February 3, 2019 I have a problem with plugin files in my mod.The master and plugin I mark when selecting active file work fine when I create mod (everything is present).The problem starts afterwards. When I save my mod - and than return to it later (next day) - only the Master files are listed - and mod returns everything altered with PLUGIN mods to original state - all changes made by master files are present.I tried approach with TES5Edit and added those plugins as masters. It resulted with plugins being visible on the list when I launched CK but than - when I closed CK (after saving) and opened it again later - any plugin dependancy was gone again.It looks as if closing CK makes mod forget about plugin files.Am I missing some steps? Or is it normal? Link to comment Share on other sites More sharing options...
agerweb Posted February 4, 2019 Share Posted February 4, 2019 Any esp you want to alter with an esp of your own needs to be made a temporary master. Use tesvedit to change the header to esm. Link to comment Share on other sites More sharing options...
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