legobrick100 Posted February 3, 2019 Share Posted February 3, 2019 At the start of Fallout 4, the ability to run, sneak, attack, etc - is disabled, up until waking up in the pod in Vault 111. How does the game re-enable it?I'm asking because I am making a mod that is independent of the base-game's story and worldspace, and I have a script that moves the player immediately after character-creation, which unfortunately bypasses the point when the game re-enables certain gameplay features. I'm hoping to re-enable them myself via my own script. So how do I do it? Any help is appreciated, thanks! Link to comment Share on other sites More sharing options...
SKKmods Posted February 3, 2019 Share Posted February 3, 2019 Warning: complexity ahead. MQ101 creates a bunch of InputEnableLayers in the quest stages and associated scripts. To find which one you need to clear, console [ DumpInputEnableLayers] at your intercept point. If it is declared as a script property you can clear it remotely from your intercept script. If it declared as an internal variable you will either need to hack the base game scripts (ouch !) or intercept MQ101 at a later point. Link to comment Share on other sites More sharing options...
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