JasonArkane Posted February 4, 2019 Share Posted February 4, 2019 (edited) 4 types of interaction for the Dexterity Meter 1a weak stagger in movement direction - 1/10 health bar dmg when dexterity meter depleted stops movement1b stationary stagger - 1/4 health bar dmg when dexterity meter depleted 2a medium unrelenting force animation towards the direction you are moving - when dexterity meter is depleted while running (1/4 health bar dmg)2b medium unrelenting force animation pushes you back - when dexterity meter is depleted while running (1/3 health bar dmg) 1a/1b for objects below half the players height and lighter objects2a/2b for objects over half the players height and heavier objects forward backward left right and the 4 diagonals makes 8 directions for the unrelenting force animationsIf you move backward with no dexterity into a small rock you get 2a unrelenting force animation pushing you down in the same backward directionIf you strafe into a wall with no dexterity to the left you get 2b unrelenting force animation "pushing" to your right, and so on . . . walking into a chair->1arunning into a chair->1bsprinting into a chair->2arunning into a large rock/wall/table ->2brunning into a small rock/step ->2awalks into a small rock/step ->1b When stamina is depleted dexterity meter is reduces quicker Hopefully can include NPCs 1a for lighter NPC 2b for Heavier NPC I think this could make a good system for world immersion?Still looking for someone with the skills to make this mod? Edited February 4, 2019 by JasonArkane Link to comment Share on other sites More sharing options...
Recommended Posts