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Dexterity Meter (UPDATE)


JasonArkane

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4 types of interaction for the Dexterity Meter

 

1a weak stagger in movement direction - 1/10 health bar dmg when dexterity meter depleted stops movement

1b stationary stagger - 1/4 health bar dmg when dexterity meter depleted

 

2a medium unrelenting force animation towards the direction you are moving - when dexterity meter is depleted while running (1/4 health bar dmg)

2b medium unrelenting force animation pushes you back - when dexterity meter is depleted while running (1/3 health bar dmg)

 

1a/1b for objects below half the players height and lighter objects

2a/2b for objects over half the players height and heavier objects

 

forward backward left right and the 4 diagonals makes 8 directions for the unrelenting force animations

If you move backward with no dexterity into a small rock you get 2a unrelenting force animation pushing you down in the same backward direction

If you strafe into a wall with no dexterity to the left you get 2b unrelenting force animation "pushing" to your right, and so on . . .

 

walking into a chair->1a

running into a chair->1b

sprinting into a chair->2a

running into a large rock/wall/table ->2b

running into a small rock/step ->2a

walks into a small rock/step ->1b

 

When stamina is depleted dexterity meter is reduces quicker

 

Hopefully can include NPCs

1a for lighter NPC

2b for Heavier NPC

 

I think this could make a good system for world immersion?

Still looking for someone with the skills to make this mod?

Edited by JasonArkane
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