Predatorsgod Posted September 5, 2008 Share Posted September 5, 2008 Fast travel or not, it crashes. It's not the mods - I made a new game with them enabled and was able to fast travel there. It's not any kind of corruption - I've re-installed Oblivon already. It's not my hardware - Other people have the same problem. It's something about the save. With all my mods enabled or disabled, the game crashes to my desktop when I try to enter bruma. What I think it is, is a problem with the main quest. After I got the great sigil stone, I couldn't enter bruma. Of course, I only realized this now since you don't have to enter bruma again after that for the main quest to be beaten. I check my older saved games, sure enough, bruma loaded fine. I want to test this theory. I'm going to use the console to set the main quest as either completed for past the great sigil stone part, then try to enter bruma and see if it will work on a new game. One thing though, I don't know any console commands. What do I put in for this?If this is the problem, I should be able to fix it myself, being the savvy guy I am. Help would be appreciated. P.S. Ideas on what might be causing this problem? I might be wrong, after all. And I still don't know why bruma won't load right after that point. Appreciation in advance Link to comment Share on other sites More sharing options...
Michlo Posted September 5, 2008 Share Posted September 5, 2008 I'm not sure what is causing your crash (but I'm sure it has to do with mods related to that position in your game) but do you know that you don't have to enter Bruma with the Great Sigil Stone in order to advance? You need to take it up to the temple. Do that and you might find you don't have a problem any longer to figure out. :) Good luck. Link to comment Share on other sites More sharing options...
Predatorsgod Posted September 5, 2008 Author Share Posted September 5, 2008 I'm not sure what is causing your crash (but I'm sure it has to do with mods related to that position in your game) but do you know that you don't have to enter Bruma with the Great Sigil Stone in order to advance? You need to take it up to the temple. Do that and you might find you don't have a problem any longer to figure out. :) Good luck.No, you misunderstand. I completed that quest long, long ago. In fact, taking it up to the temple was exactly what I did. I did a bunch of quests, beat Shivering Isles, then go back to do the second Dark Brotherhood quest to find.. Oh hey, I can't enter bruma because the game crashes during loading. Also, it's not the mods causing the problem. Maybe mods in conjunction with the results of the quest, but not the mods themselves. Is there anything that changes in Bruma when you complete the Great Gate quest? If anyone knows, I can just delete it in the CS and my problem is solved. But only if this *is* my problem. And to find that out, I need to know the console command to set the quest to not being completed, and the command for it to be completed. The first command on my current game, the second on a new game.Obviously, the results of those two tests will decide how I fix things. Link to comment Share on other sites More sharing options...
myrmaad Posted September 5, 2008 Share Posted September 5, 2008 Is there anything that changes in Bruma when you complete the Great Gate quest? If anyone knows, I can just delete it in the CS and my problem is solved. But only if this *is* my problem. And to find that out, I need to know the console command to set the quest to not being completed, and the command for it to be completed. The first command on my current game, the second on a new game.Obviously, the results of those two tests will decide how I fix things. There is no console command to restart a quest or set it as incomplete, once it has been completed. I have just started having a crash in Cheydenhal. I can fast travel to the inside of one of my houses, because I have a teleport spell for it, but I can't go out the front door. Luckily there is a basement emergency escape route to outside the city walls, but after successfully getting out via that tunnel I tried to enter the main gate and CTD again. I'm certain it has to do with a mod-and-a-save. That's the approach I'm taking to it. So have you gone through your old save games, loaded earlier ones and tried to enter Bruma from those? That can narrow down when the problem began. The save game doesn't need to be anywhere near bruma, just load any old savegame and fast travel to the stable or any entrance. Link to comment Share on other sites More sharing options...
Predatorsgod Posted September 5, 2008 Author Share Posted September 5, 2008 Is there anything that changes in Bruma when you complete the Great Gate quest? If anyone knows, I can just delete it in the CS and my problem is solved. But only if this *is* my problem. And to find that out, I need to know the console command to set the quest to not being completed, and the command for it to be completed. The first command on my current game, the second on a new game.Obviously, the results of those two tests will decide how I fix things. There is no console command to restart a quest or set it as incomplete, once it has been completed. I have just started having a crash in Cheydenhal. I can fast travel to the inside of one of my houses, because I have a teleport spell for it, but I can't go out the front door. Luckily there is a basement emergency escape route to outside the city walls, but after successfully getting out via that tunnel I tried to enter the main gate and CTD again. I'm certain it has to do with a mod-and-a-save. That's the approach I'm taking to it. So have you gone through your old save games, loaded earlier ones and tried to enter Bruma from those? That can narrow down when the problem began. The save game doesn't need to be anywhere near bruma, just load any old savegame and fast travel to the stable or any entrance.Yes, I loaded an old save game before I completed the great gate quest, and I could enter bruma, But not afterwards. I'm starting to think it's a problem with my equipment and the statue that is made of you. Since it takes the best equipment from your inventory, and my best equipment is from a mod with strings attached left and right. However, deleting the statue didn't fix the problem, so I assume that's out. The problem is, if you're having a crash problem with a town like I am, it might not be the quest at all. In any case, if I narrow down my problem enough and find a solution, you could get yours too.Let's hope we can find a solution. Some more info to throw into the mix: I re-installed oblivion, and it running completely vanilla, I was able to enter bruma. It loaded, at least. Crashed as soon as I could see my character, which I assume is because of the mods not being there. However, after adding the mods back, the problem appeared again. This is strange, because disabling all of my mods didn't help at all, but this did. Unfortunately, I'm back to square one now, and I'm not the kind of guy who likes to uninstall and reinstall games over and over again to *maybe* fix one problem. I might have to, though. What about you? If you load late, late saves, can you Cheydenhal like that? What about with a new game, mods disabled, etc? Link to comment Share on other sites More sharing options...
MrCooper2006 Posted September 5, 2008 Share Posted September 5, 2008 I had this problem with Anvil, it is related to mods saved in that patricular game (and a few other things) You can either try Fast Travel somewhere else, and then to Bruma. If that doesnt work (which it should) then try Bash-ing the SaveGame If not i dont know... Link to comment Share on other sites More sharing options...
Predatorsgod Posted September 5, 2008 Author Share Posted September 5, 2008 I had this problem with Anvil, it is related to mods saved in that patricular game (and a few other things) You can either try Fast Travel somewhere else, and then to Bruma. If that doesnt work (which it should) then try Bash-ing the SaveGame If not i dont know...Bash-ing? I have Wrye Bash, but I'm not sure what you mean. What do I do? Link to comment Share on other sites More sharing options...
Michlo Posted September 5, 2008 Share Posted September 5, 2008 Also remember that merely disabling a mod doesn't necessarily undo the changes it made unless you're using all Omods (with OBMM). Good luck. Link to comment Share on other sites More sharing options...
Predatorsgod Posted September 6, 2008 Author Share Posted September 6, 2008 Also remember that merely disabling a mod doesn't necessarily undo the changes it made unless you're using all Omods (with OBMM). Good luck.I did a clean re-install, and the problem persists. It's definately not the mods, I'm sure of that now. None of them affect Bruma in any way. The only lead I have is the main quest section called "Great gate" where I have to retrieve the Great Sigil Stone. Is there a way to delete that quest? In any case, I don't really like Bruma, so I don't need to go into it. I'll just use the console to place me wherever I need to go in Bruma instead. Until I can find a solution, of course. After doing some searching, this is a pretty common problem. Both for bruma and other towns. Someone must have a solution for it somewhere, which I'm sure would be some kind of change to the save. Is there anyway to refresh a town? I mean, set it to default? Link to comment Share on other sites More sharing options...
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