Omny Posted July 24, 2012 Share Posted July 24, 2012 One of my favorite Fallout 3 mods was the Weapons Mod Kits mod. It added five general weapon modifications that could be added to multiple weapons, and even taken on and off weapons with enough repair skill. It was simple, practical and very useful. The new mods added to the vanilla game were a big mess, with each moddable weapon needing its own unique mod that cluttered up your already-cluttered inventory, with several of them sharing the same characteristics as other mods (lower weight, add damage, etc). Some mods like WME and WMX made each weapon have the same number of mods, but they all had the same problem- you can't remove mods once you've added them and it can be difficult to track which mod goes to what weapon, meaning that you have to waste precious seconds flipping between menus trying to figure out what goes where. So I request that someone please bring the Weapons Mod Kits to New Vegas! It desperately needs them. Here's a few other suggestions to add a little more flavor and balance to it: First, have the kits completely replace all the vanilla mods, that much is obvious. Keep all the original WMK types- Autofire Mechanism, Silencer, Laser Sight, Extended Magazine and Scope- but add a couple other mods as well, to account for the greater weapon diversity in New Vegas: Lightweight ComponentsLowers weight and increases melee/unarmed weapon speed, maybe at the cost of durability. Magnetic AcceleratorRailgun-type attachment that increases projectile speed and overall damage. Sharpened BladeBladed melee weapons only (knives, machetes, swords etc). Sharpens blade for more damage. Barbed WireBludgeoning melee weapons only (bats, pipes, tire irons etc). Adds a coil of barbed wire to the head for more damage, maybe at the cost of more weight. Improved PartsIncreases durability and decreases wear-down speed. For unique weapons, you could add either add "Professional Weapon Mod Kits", which would be the same as the ones shown here, but a hell of a lot more rare/expensive and they can only work on unique weapons. The only concern I have is with throwing-type weapons such as throwing knives, hatchets and grenades. How would you add mods to them? I'd hate to leave them out. Maybe some kind of slingshot? Link to comment Share on other sites More sharing options...
nivea Posted July 24, 2012 Share Posted July 24, 2012 Why not just use The Weapon Mod Menu, it lets you remove kits I use it with WMX by antistar (who made the mod from FO3 and the FNV makers took the idea from lol):http://newvegas.nexusmods.com/mods/44515 Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted July 24, 2012 Share Posted July 24, 2012 I agree with nivea, just use WMX and The Weapon Mod Menu. WMX has a fully implemented melee weapon modding system, with new items and such for all the new stuff added. The WMM lets you remove the mods, as well as showing you what they do and what weapons take which mods, which makes them easier to find. I think you don't realize just how much work a mod like WMK and even WMX really is. Having made patches for WMX, I can testify that it is quite the tedious task, and I have full respect for Antistar making the hundreds of meshes for WMK. Link to comment Share on other sites More sharing options...
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