Zinthros Posted July 24, 2012 Share Posted July 24, 2012 (edited) Using latest NMM + NVSE and the following load order (not using NV Enhanced Shaders -- yet): FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm FOOK - New Vegas.esm FOOK - New Vegas DLCs.esm AWorldOfPain(Preview).esm NVEC Complete + NVCE.esm Project Nevada - Core.esm ELECTRO-CITY - CompletedWorkorders.esm ELECTRO-CITY - Highways and Byways.esm Project Nevada - Cyberware.esp NVEC Complete FOOK Patch.esp The Mod Configuration Menu.esp FOOK - New Vegas.esp FOOK - New Vegas DLCs.esp Project Nevada - Dead Money.esp Project Nevada - Honest Hearts.esp Project Nevada - Old World Blues.esp Project Nevada - Lonesome Road.esp Project Nevada - Gun Runners' Arsenal.esp CONELRAD 640-1240.esp NewVegasBounties.esp NewVegasBountiesII.esp YamsPinupParade.esp FlashlightNVSE.esp AWOPDeadMoney.esp WeaponModsExpanded.esp WMX-FOOKNV CP.esp WMX-ModernWeapons.esp WMX-DeadMoney.esp WMX-HonestHearts.esp WMX-OldWorldBlues.esp WMX-LonesomeRoad.esp WMX-GunRunnersArsenal.esp WMX-ArenovalisTextures.esp WMX-FOOKNV-DLCs CP.esp EVE FNV.esp EVE FNV-[GRA Patch for EVE 1.3].esp WMX-EVE.esp Vurt's WFO.esp NVEC Complete EVE Patch.esp NVEC PN Cyberware Patch.esp WMX-MW-GRA.esp Edited July 24, 2012 by Zinthros Link to comment Share on other sites More sharing options...
Lius Posted July 24, 2012 Share Posted July 24, 2012 Make sure one of your mods arent depended on a missing file. Usually start up crashes happen due to a missing dependent mod or a corrupted save. Try checking both of these and see if it fixes the problem. The best method i have found was running all your mods through FNVedit and see if there is an error when you try to load them up. Link to comment Share on other sites More sharing options...
Cyberlazy Posted July 24, 2012 Share Posted July 24, 2012 If you download and run modfusion, it will tell you if any of your currently loaded mods require any master files you don't have, the most common cause of CTD on startup. Link to comment Share on other sites More sharing options...
Zinthros Posted July 24, 2012 Author Share Posted July 24, 2012 Yeah, turns out it was missing masters. NVEC's compat patches depended on NVEC complete, not NVEC complete + NVCE, so I downloaded that in its place. Now though I'm getting crashes after leaving Doc Mitchell's house. Here's my new load order: FalloutNV.esmDeadMoney.esm HonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmFOOK - New Vegas.esm FOOK - New Vegas DLCs.esm AWorldOfPain(Preview).esm NVEC Complete.esmProject Nevada - Core.esm ELECTRO-CITY - CompletedWorkorders.esmELECTRO-CITY - Highways and Byways.esmoHUD.esm Project Nevada - Cyberware.esp NVEC Complete FOOK Patch.esp Readius_NV.espThe Mod Configuration Menu.espFOOK - New Vegas.esp FOOK - New Vegas DLCs.esp Project Nevada - Honest Hearts.esp Project Nevada - Old World Blues.esp Project Nevada - Lonesome Road.esp Project Nevada - Gun Runners' Arsenal.esp CONELRAD 640-1240.espNewVegasBounties.espYamsPinupParade.espFlashlightNVSE.esp NVCE DLC01.esp NVCE DLC02.esp NVCE DLC03.esp NVCE DLC04.esp AWOPDeadMoney.esp WeaponModsExpanded.esp WMX-FOOKNV CP.esp WMX-ModernWeapons.esp WMX-DeadMoney.esp WMX-HonestHearts.esp WMX-OldWorldBlues.esp WMX-LonesomeRoad.esp WMX-GunRunnersArsenal.esp WMX-ArenovalisTextures.esp WMX-FOOKNV-DLCs CP.esp EVE FNV.espEVE FNV-[GRA Patch for EVE 1.3].esp WMX-EVE.esp Vurt's WFO.esp ProjectRealityMkIv5HDR.esp WMX-MW-GRA.espNVCE Main.espNVCE Main - Companions.espNVEC Complete EVE Patch.espNVEC PN Cyberware Patch.esp Link to comment Share on other sites More sharing options...
Zinthros Posted July 25, 2012 Author Share Posted July 25, 2012 Figured it out. Using the 4GB patch solved my issue, now to set it up so the 4gb exe tells my drivers I'm running NV for Crossfire to work right. Link to comment Share on other sites More sharing options...
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