sayaheca Posted February 5, 2019 Share Posted February 5, 2019 Hello all, I'm actually texturing and modding for fallout 4, learning new things everyday. Everything is going fine in texturing, material swap and things like that, I'm beginning to know what I'm doing ^^ But I found a problem and didn"t find any solution on web or tutorial about this particular problem. Let's go :I import a gazmask from another site and work on it. (I'm learning so only for personnal use actually)First part, I adapt the model using outfittstudio tu suppress the clipping : ok, perfect in gamesecond part, The visor was opaque. I modify it on nifscope and made it transparent : ok, now perfect IGthird part : I edit the visor bgem and the nif file to go with it (yes I want some special inclusions on it), and it was perfect. The final result is ok but but but...I created a texture for the visor visor.dds, the bgem point to it. The visor texture is 2048*2048 and is applied but only a very small part of the texture is on the visor...Like a very small part of my original texture.I can't find the variable to change to have the global texture applied and not only a part of it, I found nothing on the net or even in tutorial about this particular problem. Can someone help me find a solution, maybe ? Or maybe a trick ? Thanks and have a good mod day ! (my english is a bit weird but it's not my native language, please be cool^^) Link to comment Share on other sites More sharing options...
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