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Posted (edited)

I want to create an entry in a terminal that acts like a schematic where once it is accessed and read, it grants the ability to craft something at the chem station. I have looked at other similar instances of it in the game and tried mimicking what I found but without any luck. I know that there is a GetGlobalValue as a condition for the item to be crafted but I cannot figure out what the script is for the terminal entry. Can anyone nudge me in the right direction?

 

EDIT: I found another terminal in Far Harbor that does exactly what I need, all I need is to just access the script, but I get a failed to load script error in the window. It seems to have this problem with just the DLCs, not the base game. How can I get this error resolved?

Edited by amokrun1
Posted

You probably need to unzip the DLC script files in ...\Fallout 4\Data\Scripts\Source\Base\

 

For the unlock terminal entry press the [properties] button and add a property/pointer to your global unlock variable. In the script window put GlobalVariableName.SetValue(1) assuming the construct object unlock condition is GetGlobalVariable GlobalVariableName == 1

Posted
  On 2/6/2019 at 8:46 AM, SKK50 said:

You probably need to unzip the DLC script files in ...\Fallout 4\Data\Scripts\Source\Base\

 

For the unlock terminal entry press the [properties] button and add a property/pointer to your global unlock variable. In the script window put GlobalVariableName.SetValue(1) assuming the construct object unlock condition is GetGlobalVariable GlobalVariableName == 1

Wow thanks, it worked! I had actually done exactly like you said but also included a lot of unnecessary stuff that was causing the problem. It seems to be much simpler than I thought.

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