Jonnyboersen33321 Posted February 6, 2019 Share Posted February 6, 2019 I have a mod request about A presumed bug to do with the explosive effect of the anti-material rifle only causing explosive damage on impact where it should be causing impact and base damage on impact, also very buggy while using Explosive Ammo in vats. Example When using an anti-material rifle with explosive ammo base damage in my pip-boy says 200 however testing with living anatomy On non damage threshold enemy as well as ones with Im only doing 80-120 damage with my anti-material rifle to the point where it is more effective to just shoot the ground for more damage. If this could get fixed I would greatly appreciate it. Link to comment Share on other sites More sharing options...
dubiousintent Posted February 7, 2019 Share Posted February 7, 2019 Have you seen the mods "Ammo Fixes" and "Ammo Script Fixes", both by migck which fix both those issues? (Read the descriptions of both mods carefully.) You will also want to be using the "JIP LN NVSE Plugin" for it's underlying engine level fixes. -Dubious- Link to comment Share on other sites More sharing options...
Jonnyboersen33321 Posted February 7, 2019 Author Share Posted February 7, 2019 Yes I have looked into both of those mods however neither apply to the anti-material rifle explosive ammo, just things like the fat man missile launcher and incendiary rounds. This is why I made a specific mod requests. Link to comment Share on other sites More sharing options...
RoyBatterian Posted February 7, 2019 Share Posted February 7, 2019 I fixed it in TTW, it should be in NVSE fixes. If it's not, I'll get Void to put it in. I also fixed the Gauss Rifle. I will probably update these fixes to use JIPLN's new event handler as well for better accuracy and working on static objects. Link to comment Share on other sites More sharing options...
Jonnyboersen33321 Posted February 8, 2019 Author Share Posted February 8, 2019 K I'll give NVSE and NVSE Plus A go however It dosn't say it fixes Anti-material rifle or Gauss rifle explosive effects in the description. Ill try in game and see if i have any problems and if it works properly. Link to comment Share on other sites More sharing options...
Jonnyboersen33321 Posted February 8, 2019 Author Share Posted February 8, 2019 (edited) Nah Man I just did some testing still the same issue im only getting damage from the explosive or the Base bullet impact not both please add this into your mod as I just installed and there is still no fix. Edit: I believe it is only a vats problem after installing your mod it seems to do proper damage outside of vats however the issue still proceeds in vats combat. Edit 2: After further testing I have no clue whats going on sometimes on a critical strike I am not able to get more than 150 damage which is vastly less than what is stated in my pip-boy. Other times I do decent damage as if i'm just using a regular shot with slash damage. Not sure whats happening sometimes it works and sometimes it doesn't it has been very buggy after the installation of NVSE and NVSE plus. If you could investigate I would Greatly appreciate it. Edited February 8, 2019 by Jonnyboersen33321 Link to comment Share on other sites More sharing options...
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