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use a racemenu preset in CK to make custom NPC?


n1ghtwolf7

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i am able to save my racemenu preset in game using console command "spf" and import the .npc file to a npc in my CK. but only the vanilla face sliders are being applied, the npc does not look the same as the preset i am importing because it has additional sliders to edit the face, how do i use my preset to make a custom NPC follower and have all of my sliders apply to CK??

 

you can see in the picture that only a few sliders are showing in CK (im assuming these are all of the vanilla sliders)

however in my racemenu there are probably close to 100 sliders...

 

i have racemenu installed aswell as cbbe and SKhair

 

 

 

look at how many sliders i have edited in my game, thats just the eyes (it says i cant upload more than 250kb so here it is with gyazo)

https://gyazo.com/ffd051826cc2d37b833ee1692b7d364f

 

 

EDIT: i found a "solution" online although it looks extremely long and complicated essentially explaining that its impossible without making everything in oldrim and using multiple programs to convert and fix the files... well im going to try this wish me luck

Edited by n1ghtwolf7
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I've been able to import .npc files and get the face to show, but ONLY when I set the NPC's race to the same race as the player I generated the .npc file from. So.. that might be something to check.

 

If you wanted to recreate it in oldrim, I'd recommend printing out that .npc file (or viewing it on a second screen or something) - it's actually a human-readable text file, and if you can figure out which numbered slider refers to what, it could save you some time.

 

Is the solution for .npc files, or .jslot files? When I was reading up on this a few days back, it sounded like only .jslot files (produced by the RaceMenu mod) are an issue in newrim.

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