DuxSupremus Posted July 24, 2012 Share Posted July 24, 2012 Hi! I'm trying to edit some outfits in 3ds Max 2010, 32-bit. I've got NifTools 3.5.5.4728 installed. My problem is that whenever I export models and look at them in NifSkope, I've got a NiTexturingProperty with NiSourceTexture children and sometimes a NiAlphaProperty, rather than a unified BSShaderPPLightingProperty. I haven't been able to find any references referring to this issue, so I'm not sure if I'm just missing something obvious in Materials or whether this is a problem to be fixed solely through NifSkope. Any help on the matter would be appreciated. Link to comment Share on other sites More sharing options...
DuxSupremus Posted July 25, 2012 Author Share Posted July 25, 2012 It seems that exporting as a Fallout 3 .nif, importing to Blender, and exporting again unifies them all. It's an inelegant fix, but it works, if anyone is having the same problem or if there is no better solution. Link to comment Share on other sites More sharing options...
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