tyw214 Posted July 25, 2012 Share Posted July 25, 2012 here is my problem/goal: I am trying to convert an armor for CBBE with Envision/univision face. (they are seamless when naked), The armor has body/hand/leg/helmet. I want to get rid of the helmet and just make a helmetless version of the armor. The hand/leg works perfectly by just copying the weights/skeletons from the corresponding cbbe .nif However, the problem is with the armor. The armor itself contains part of the neck, and so if i just wear it, i can see the neck misaligned with envision/univsion face. So, how should i go about editing the armor mesh to fit with my head? should i delete that neck mesh? Also, does anybody know if the neck portion is part of the head or part of the body nif Thanks! Link to comment Share on other sites More sharing options...
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