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The neck mesh/armor conversion??


tyw214

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here is my problem/goal:

 

I am trying to convert an armor for CBBE with Envision/univision face. (they are seamless when naked),

 

The armor has body/hand/leg/helmet. I want to get rid of the helmet and just make a helmetless version of the armor. The hand/leg works perfectly by just copying the weights/skeletons from the corresponding cbbe .nif

 

However, the problem is with the armor. The armor itself contains part of the neck, and so if i just wear it, i can see the neck misaligned with envision/univsion face. So, how should i go about editing the armor mesh to fit with my head? should i delete that neck mesh?

 

Also, does anybody know if the neck portion is part of the head or part of the body nif

 

Thanks!

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