rikuee Posted July 25, 2012 Share Posted July 25, 2012 It works for some of the items or at least thats what I am assuming but, I have a number of mods that are not counting or even showing up in a mod window. I have the wattz 1000 laser pistol (if thats what its called I have fook) and the recycler chip and it wont show up at all on the weapon mod menu. I also have the laser optics weapon mod on it and that wont show. It shows on the laser rifle and laser. Any help or idea on whats going on would be awesome! Link to comment Share on other sites More sharing options...
micalov Posted July 25, 2012 Share Posted July 25, 2012 If you installed the mod after installing Weapons mod menu mod, disable Weapons mod menu then run the game and save, should fix the issue, then re enable Weapons mod menu, seems to be a bug with it when changing weapons after weapons mod menu has been installed, had this quite a few times while making/editing weapons, it took ahwile to figure out. Link to comment Share on other sites More sharing options...
rikuee Posted July 25, 2012 Author Share Posted July 25, 2012 (edited) Hmmm it didnt seem to work. Dang thanks though I have uninstalled wm menu and reinstalled it. It still hasnt worked. Edited July 26, 2012 by rikuee Link to comment Share on other sites More sharing options...
rikuee Posted July 26, 2012 Author Share Posted July 26, 2012 Anyone got any other tricks that might work? Link to comment Share on other sites More sharing options...
Cynthetic Posted July 26, 2012 Share Posted July 26, 2012 (edited) u need to patch it compatible, not sure but there are mods that "overlaying" some things about that. maybe there are patches out here in nexus, i dont use fook go and look there for compatibly patches. if there no compatibly patch out than u need to create an own patch. are u familiar to FNVEdit? with this tool u can make an compatibly patch. search the wattz 1000 laser pistol in the list (its from fook, i believe). copy the entries in a new esp (rightclick - copy as override into - new file - name it.) look what is called in vanilla game (entries from falloutnv.esm, will show in the right window) u also can see what the wattz laser pistol named normaly and what mods are used there u can drag and drop "stats - weapon mods-textures with wmods" and so on. drag and drop what u need for the wattz laser pistol to the own "Override patch" u created. exit fnvedit, save and activated the own patch in ur modmanager. take sure that is loaded last. never edit the original plugins. take sure u dont switch weapon mods in fnvedit, if u have a save game with different modded weapons will cause CTD. i have a picture to see what i mean (its little different but the way is same) http://img811.imageshack.us/img811/5953/examplerf.jpg Edited July 26, 2012 by CYNTHETIC Link to comment Share on other sites More sharing options...
Recommended Posts