cashgrany Posted February 10, 2019 Share Posted February 10, 2019 (edited) Hello or good evening everyone .I need your help.I'm trying to create a new creature but it does not appear in the creation kit with BSSubIndexTriShape; on the other hand it appears very well in nifskope. I use 3ds max 2016 for export.In the creation kit it is written 1.12 MB / 100 MBWhen I convert the BSSubIndexTriShape to BSTriShape my model appears.Help me please. Edited February 10, 2019 by cashgrany Link to comment Share on other sites More sharing options...
Perraine Posted February 11, 2019 Share Posted February 11, 2019 Easiest way is to export your mesh as an .obj file, then import that into Outfit Studio to create the correct BSSubIndexTriShape's and such. Unless you are needing some very specific skeleton/bone weighting, in which case you'll need to use the .nif exporter and then there are several other steps, which I'm afraid I'm not familiar with, because I haven't done anything except clothing/armors, which are pretty straight forward. Link to comment Share on other sites More sharing options...
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