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FO3 MasterUpdate Query


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I've been reading about masterupdate with FO3Edit on the web. Opinions are obviously all over the place. The most notable opinion is that it's not really needed any more since the latest update for the game. Others state that you have to run master update if you're using a merged patch. I personally find this last statement hard to believe. Being familiar with what a merged patch does, and bashed patches for that matter... no credible reason was given, nor explained as to why this would be necessary step in the modding process.

 

Also, I'm well aware that you can go into an esp file with FO3Edit and edit the header to make it a esm file. Isn't this all that masterupdating does? Not sure. I do it for one mod that use to get head and body parts to match with it's npc's. A defect in the esp process.

 

The two main things I read, that masterupdating can cure, is a navmesh bug and crash on save bug. Again, not much detail was given about these two issues. My main goal here is to gather any current knowledge about masterupdate and if it's really needed any more.

 

My game runs really smooth and I rarely ever experience a ctd. Honestly the only time I do, is when I've been running the game for over an hour and using Dynamic Weather's more draining weather types. IE: Sand Storms. Those are so awesome. ^^ Most likely a drain on my video ram. *shrugs

 

I sort my load order using FO3Edit (conflict report), so I'm pretty dialed in on my load order. Personally, I think this process is about the most import thing in creating a stable game.

 

Any input on masterupdating would be appreciated. I'm an open book here.

 

Thanks

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