Fuzzge Posted September 6, 2008 Share Posted September 6, 2008 Oh jeez..Okay, so now that I have the purple grass problem fixed and sorted out, I'm getting those Error windows when I go to new areas. The "send error report" kind. Is it another bad install? I've got OOO and MMM still on, along with some other types..mostly animations and armors. Any suggestions? Link to comment Share on other sites More sharing options...
tyreil829 Posted September 6, 2008 Share Posted September 6, 2008 can you give us a load order? but it sounds like a bad install to be Col John Sheppard Link to comment Share on other sites More sharing options...
Fuzzge Posted September 7, 2008 Author Share Posted September 7, 2008 .esm's & .esp's Natural Interiors.esmTamrielTravellers.esmFrancesco's Optional New Items Add-On.esmFrancesco's Leveled Creatures-Items Mod.esmFrancesco's Optional New Creatures-Items Mod.esmMart's Monster Mod.esmOblivion.esmOscuro's_Oblivion_Overhaul.espMart's Moster Mod for Francesco's.espFrancesco's Optional Files.espOOO-ThiefGuild_Difficult.espKT_KhajEyeToggleNoEff.espBorder Removal.espRealSleep.espGet Wetv0.92 - no droplets.espNoGuildMasterKick.espCapucines Character Expansion - No NPC Change.espVA_BetterGold.espRen_BeautyPack_full.espEvantal's Dual Wielding.espRealisticForceLow.espCrowded Roads.espimmersive_caves_manual.espaaaBorsBedrolls.esp[GFX]_Initial_Glow-self.espOOO-Deadly_Combat.espOOO-Potions.espOOO-Birthsigns ( which didn't add any more, actually -_- )OOO-Magic_Effects+Spells.espOOO-Magic_Effects+Enchantments.espOOO-Dangerous_Traps.espOOO-Armor_Perks_WearRate_Repair.espOOO-Magic_Game_Settings.espOOO-Combat_Skills_Perks_Marksmanship.espCyrodiil transportation network 1.3.esp[GFX]_Intial_Glow-all.espmythsandlegends.espBattledress.espthievery.espMart's Monster Mod - Fran's leveled quests.espMart's Monster Mod - Fran's leveled quests + HC + DD.espMart's Monster Mod - Diverse Imperial Armor.espMart's Monster Mod - Resized Races.espMart's Monster Mod - Friendlier Factions.espMart's Monster Mod - Gems & Gem Dust.espMart's Monster Mod - Diverse NPC faces.espMart's Monster Mod - MOre Wilderness Life.espMart's Monster Mod - Durability & Damage.espLiving Economy.espExnemRuneskulls.espLiving Economy - Items.espDA Sprint.espEnhanced Water v2.0 HD.esp (monitor's not HD, though)Ungarion1TheWlkyndSword.espDenock Arrows.esp300 Arcane University.espGP_Lockpicks.espAnvilBayExpansion.espVaultsofCyrodiil.espNoble Plate Armory.espDude Wheres My Horse.espundercover.espSpears of Cyrodil.espExnemEC_Rogue01.espDarkIllusionArmor.esptkHairPack01.espExnemEC_Warrior01.espLoadingScreens.espReal Lava 1.3.espNec Mystic Dark Elf-Remake.espThieves Arsenal.espHel Borne Spear Set.espRealistic Fatigue.espTOTF.espNec Mystic High Elf-Remake.espLoadingScreens-OOO.espNightshade_Armor.espRen+Exnem.espSorceress_Armors.esp1AzuSeraphimSet.espLera's VampireHunter.espWeapon Magic.espMagicProjectileSpeed_30.espStarX Vanilla Vampires Revised.espTamrielTravellers4MMM.espTamrielTravellersAdvScript.espTamrielTravellers4000.espTamrielTravellersItemsNPC.espTraverllers4MMMHostileFactions.espLuchaire's Dryad Race for MMM.espEY_Vampirehunter.espAT2 01-Shiki Armor Set.espJump_Adjustment-2211.espLynges_Thieves_Highway-10256.esp10Interior_Liight-7162.esp OMODs:Elven Map Redux - Map & Icons 2.0Female EyeCandy - Body Replacer (underwear) 1.0Map Loop and Oblivion Logo Replacement Video 1.0OBMM_Idle_Pose_Replacer-17237 Long..And I have more I haven't activated yet. I'm mostly just tossing on a few, loading up the game, and seeing if anything bad happens.And how would I, for next time, take a screen shot of the OBMM list and post that? I don't know how to work desktop screenies.. o_O Thanks! :D Link to comment Share on other sites More sharing options...
dezdimona Posted September 7, 2008 Share Posted September 7, 2008 General Load-Order Guidelinesby ElecManEXE Here are the guidelines that I adhere to, personally. ~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). So basically, it stacks up like this... Oblivion.esmUnofficial Oblivion Patch<Minor Mods / DLC's (Post-Completion)><Major Overhaul Mod/Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)> Expanded Load-Order Guidelinesby dev_akm I would extend this to include: Oblivion.esmUnofficial Oblivion Patch<Weather/Environment/Sound Mods><Minor Mods/New Items/Houses/DLC's (Post-Completion)><Major Overhaul Mods><Mods that specifically conflict with overhauls and need to take precedence><DLC's (Pre-Completion)><Quests><Compatibility Patches/UOMP/Merged Leveled Lists> And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). That's basically the structure I use and I have 140+ mods working well together. Another way of describing this (posted by DMan77):....Oblivionunoffical patchDeeper realism mods that add sights and soundsadded content like weapons/itemsgameplay changes, like 'must eat and sleep'The OOO typethe 'new begining' type mod..... I load my using these guidelines,haven't had any problems yet! Link to comment Share on other sites More sharing options...
Shadowcran Posted September 7, 2008 Share Posted September 7, 2008 Dezdimona's right. A simpler way is to download FCOM loader. Use it to auto sort your files in seconds. Then use Dezdimona's suggestion to move things accordingly IF they need moving. Link to comment Share on other sites More sharing options...
Fuzzge Posted September 7, 2008 Author Share Posted September 7, 2008 Ooh! Thanks, guys! I'm gonna try this ASAP! Thanks, I'll post back with results. Link to comment Share on other sites More sharing options...
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