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Use Xedit to Adjust Weapons Multiplier Damage


Derrick0325

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Hello to whoever is reading this,

 

I'm sure the title is not exactly the thing I'm asking. I just can't come up with something that describes the issue better.

 

Anyway, I downloaded the mod called Mk14 EBR Redux, not the original one from Dazzerfrog, sorry. This version seems to use 5.56 as the base instead of .308 or 7.62. I'm cool with that since I'll change the caliber into .308 in-game anyway.

 

Here comes the problem. I changed the base damage to 62, but there's a multiplier for .308 conversion. I don't which value is responsible for this in Xedit. What I want to do is let the weapon's .308 conversion use 62 damage. In the game, the damage goes to around 100. I'm certain that there are several workarounds, and I have other weapon mods that might need the same treatment as well.

 

This part is not necessarily related to the question I'm asking.

I set the number to 62 is because I'm using Better Locational Damage(BLD) mod. The number came from both EFT and ARMA 3. I think it's meant for 7.62 instead of .308 since the pressure of the two rounds are a bit different afaik although I don't know how much it affects the ballistic stuff irl. Since it's a game that's never meant for this, I wouldn't ask that much. Basically, if anyone is willing to shed some light upon this, I'll be grateful because I don't know what number I should put for P90 and five-seven. I know 5.7 is kinda s#*! especially from five-seven but hey, maybe we are using ss190 in the game.

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