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[WIPz/RELz sort of] New Way To Kill "Immortal" NPCs


ToroMontana

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Killing essential NPCs has been done before many times, yes, including through a .ini tweak that doesn't even require standard .esp format mods, but I can't say I've always been happy with the methods used.

 

The main issue for me at least has always been inability to be selective about who dies because the game simply is poorly equipped to handle essential NPC deaths. Quests can break, the companion system can break if you kill active companion, you get no warning whatsoever, at least in Morrowind you were warned.

 

The last mod for this that I did used a modded Gamma Gun to make essential NPCs essential no more, but that method hasn't been without issues either. Seems clunky as hell.

 

 

So now I have a new method up. All you need to do is lower their HP to zero, get them down and then you have a short window before they start regenerating health to choose whether to execute them or not using a special action button that says "Execute". If you choose this, a hit sound plays along with their "death dialog" line if any, they fall dead for good and the kill is registered to you. This is done through a hidden perk that the player gets.

 

No NPC in the game can kill essential NPCs and neither can you kill an essential NPC by accident, only when you want to and are 100% sure it won't break any quests (perhaps you have finished them all or don't care about quests), you don't need a special weapon or a weapon mod.

 

This new method is implemented as part of Father Companion ( https://www.nexusmods.com/fallout4/mods/35198 ) mod, totally optional whether to activate it or not, it's disabled by default, but should soon be available as a standalone mod.

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