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Falling damage CANT kill you.


Cipherthe3vil

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In real life, people have survived falls of thousand+ feet. Yet the Dovahkiin dies by falling like 6 feet. (realistically it looks about 12. But still, there are people who fall 12 feet as easily as if it was a small ledge).

 

Either way, Falling damage is as annoying as an oversized/waaay to big cock (Sure it'll give you plenty of meat, but that's way too much to live with outside of using its meat. or riding. That looks big enough to ride like a horse :rolleyes: )

 

A mod of some sort to make it impossible for falling damage to kill you while still dealing damage would be great. (Hell, plenty of games don't have falling damage at all).

Edited by Cipherthe3vil
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Either way, Falling damage is as annoying as an oversized/waaay to big cock (Sure it'll give you plenty of meat, but that's way too much to live with outside of using its meat. or riding. That looks big enough to ride like a horse :rolleyes: )

 

Do I sense a bit of frustration there? ;) Anyway, from Elder Scrolls Wikia:

 

setgs fjumpfallheightmult xxx, 0.1 is default, 0.01 is good for high falls

 

So in the console, type:

 

player.setgs fjumpfallheightmult 0.01

 

then hit enter

 

I tried to make a slowfall effect (like in morrowind) to add to my mod, but since the set game settings command does not work the same as the set actor value command, I couldn't get the script to work (If anyone knows a workaround, please pm me).

 

So in short, it's a lot easier to type in that command then to make a mod for it. Idk if you have to enter it every time you load your save game or not, but play around with it. Have fun jumping off cliffs.

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