MarkusTay Posted February 13, 2019 Share Posted February 13, 2019 Just what the title says. I have some clothing items added by mods that I can't add ballistic Weave to, or really do anything to - they don't even show-up when I open the armor workbench. I know its a bit more work then just changing a texture or mesh, since I would be trying to get a modded item to work within the framework of another mod. However, I see tons of patches all over the place making things work with AWKCR, so I have to assume there is a set of instructions somewhere... maybe.... hopefully? Also, I use a LOT of patches that do this for the many outfit mods I use - there is usually a patch available for most of them. But I am not really talking about those - some of my larger quest mods have clothing items added that the author(s) got permission to use (from other mods), but it doesn't have the AWKCR, and the only way to do that would be to either find the mod (which might not have even been on the Nexus), install that, and then install the patch for that... which is a whole lot of extra ESP's I don't need. It would just be a lot less 'bloat' if I could just hack the mod the item came in. And of course, if I can do this, then I can start working on incorporating those patches into all those mods, and free up a ton more esp slots. At least, that's the plan. Link to comment Share on other sites More sharing options...
MarkusTay Posted February 14, 2019 Author Share Posted February 14, 2019 I find it hard to believe no-one's done a tutorial on how to make something AWKCR-compatible. Or at the very least, be able to explain to me how that's done. Oh well. Link to comment Share on other sites More sharing options...
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