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Animating/Annotations of Weapons in 3dsmax


GanerShotz

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Hi all,

 

I'm looking to create some Fallout machinimas and progress is steady but there. Does anyone know how to go about achieving this kind of thing?

 

I'm looking for information on how to get a weapon to fire WITHIN a play.idle animation.

 

I mostly have every other step down but I can't get a weapon to fire even with annotations.(That being said I haven't imported any weapon NIFs into the scene in max)

 

This is what I'm trying to create.

 

https://youtu.be/ZiZpECM9_OM

 

I've got animated cameras, animobjects and movement animations down but I have no idea on how to make the weapon fire with a custom animation. I DONT WANT to press the mouse button to fire as I am using an animated camera on a playidle animation and thus have no control of the firing.

 

Does anyone know what I'm on about? Thanks for your time.

Edited by GanerShotz
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