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What are "leveled lists", and how do mods that add to this &#3


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Hello,

 

I dont know a lot about modding or skyrim, I was wondering what "Leveled Lists" exactly are.

 

I have 3 mods that add Items:

 

Immersive Armors

Omegared99 - Armor Compilation

Winter is Coming - Cloaks

 

My questions are:

Will these mods conflict?

Will NPCS wear these new armours, so that I can obtain them without smithing?

What are leveled Lists?

If you have more than one mod adding to this "Leveled List"... will it all work together, or will only one mod work?

 

I hope it is understandable enough what I want to know!

 

Thanks for reading/helping!

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Chances are good that there are some conflicts between those three mods. The conflicts would be such that two mods would change a particular leveled list so that some NPCs wear new items. Only the items from the last mod in your load order would show up on the NPCs.

 

The cloak mod likely does not conflict very badly with the armor mods. I know that Cloaks of Skyrim does not really conflict with Immersive Armors, but I have not closely checked Winter is Coming - Cloaks.

 

If a mod is built to have NPCs wear new items, then they will. Read the documentation for mods that you download to see if they are designed to do this. Many armor mods do not add items to NPCs. To get the new items, you have to smith them or use console codes to get them. I know that Immersive Armors and Winter is Coming - Cloaks add items to NPCs so that they will wear them.

 

Skyrim has hundreds of leveled lists. Like there are several lists for what type of soul gem you find as loot in a dungeon. There are numerous lists for what NPCs wear. For example, there would be a different list for the type of boots a bandit boss would wear than there would be for the boots a bandit grunt would wear. So there are hundreds of leveled lists and most mods that edit them would only edit a few lists. You can use mods that edit leveled lists with no conflict if they edit different lists, but if you have two armor mods, they are almost certain to edit some of the same lists.

 

In many cases you can use Wrye Bash to build a bashed patch to merge conflicting leveled lists and preserve content from both mods. In some cases modders upload compatibility patches to make conflicting mods work together okay.

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Edit¹:

Dang, Ninja'd by Mr. Brasher :ninja:

listen to David, hes right 99,999999% of the time :turned:

 

Hello,

 

I dont know a lot about modding or skyrim, I was wondering what "Leveled Lists" exactly are.

 

I have 3 mods that add Items:

 

Immersive Armors

Omegared99 - Armor Compilation

Winter is Coming - Cloaks

 

My questions are:

Will these mods conflict?

Will NPCS wear these new armours, so that I can obtain them without smithing?

What are leveled Lists?

If you have more than one mod adding to this "Leveled List"... will it all work together, or will only one mod work?

 

I hope it is understandable enough what I want to know!

 

Thanks for reading/helping!

 

Will these mods conflict?

Only when they try to edit the same entry. Say mod 1 modifies an armor to have 10 points of armor, and armor 3 edits that same armor to have 3 points of damage.

Now you've got yourself a conflict, and usually, the mod that is loaded last (lowest in your load order) will win, and determine the armor's points.

 

Will NPCS wear these new armours, so that I can obtain them without smithing?

Once items are added to leveled lists, NPC's will use items mentioned on the list that's bult for the laver you are at at that time.

So if you are level 20, enemies will use items that are on the leveled list for level 20.

 

What are leveled Lists?

see previous question.

 

If you have more than one mod adding to this "Leveled List"... will it all work together, or will only one mod work?

See my first answer.

 

Hope this clarifies it a bit for you :)

Edited by Urwy
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The armor ratings of the custom items will be whatever the mods tell them to be. There would be no conflict there. The only conflict would be if mods were designed to change the stats of vanilla armors. Like if one mod wanted iron shields to have a higher armor rating and another one wanted them to have a lower armor rating. Then the mod that loads last would win the conflict and the iron shields would be that way.

 

If you had two mods that both edited the leveled list LItemBanditCuirass, then the last one in the load order would win. So if mod A adds a Titanium Breastplate and mod B adds Beryllium Mail, and mod B loads second, then bandits in your game will have Beryllium Mail but will never have Titanium Breastplates. If you used Wrye Bash to build a bashed patch, you often should be able to get the leveled lists merged so that bandits would wear both new items. If it was absolutely essential that both items show up, you could build a compatibility patch with the CK and Wrye Bash or manually and laboriously merge the mods in the CK.

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Everything David said is perfectly correct.

 

Just one more thing: it's reported that not everytime a bashed patch will ensure compatibility.

 

There are some unknown reasons that make leveled list bring some strange bugs (even if merged).

 

If you want to be sure 100% you have to make a compatibility esp. For example copying all the armors in one esp (with addons too), and then add all of them to the leveled list you want.

 

Then use only your esp without the others.

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