tg08096 Posted July 26, 2012 Share Posted July 26, 2012 I'm working on a disease mod. Some of the effects are script effects which mod actor values and the cure is a potion that mods the actor value back up. So, for example, if the disease "Wither" will lower health and stamina by 20, and the potion "Cure Wither Disease" will raise health and stamina by 20, if the player saves the game with the disease active, and then reloads the game, will the actor values return to normal, and when the "Cure Wither Disease" potion is drank after, the actor values health and stamina be inflated to 20 over the base? If so, have any suggestions? (I'm not actually lowering health and stamina btw, it's more like onehandedpowermod, player speed, bowstaggerbonus, etc, so it's not as simple as using the standard effects) Thanks in advance! Link to comment Share on other sites More sharing options...
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