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Rotating "Special" Nifs in Nifskope


JerisEnigma

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Open any mesh in Nifskope, right-click on the mesh, Transform->Edit.

In the window that comes up, all the Translation & Rotation boxes should be at 0.

If they are NOT, congrats, you've found one of my "special" problem meshes.

 

Normally, you can right-click & Apply to save the edits to the mesh...

With these lil monkeys however, Applying will usually result in the mesh moving somewhere unexpected.

If you move it back into place and Apply again, it will now stay put, but when you look at it in-game it will disappear at certain angles or when near it.

 

A notable example of this phenomenon can be found with TDN Equippable horns.

(So notable, that I'd ask there specifically, but the comments were closed in 2015 and the author doesn't seem very active.)

Grab any set of horns from that pack and flip them upside down and apply & save it. The item in-game will not be where you left it!

 

Another example are Left Handed Rings.

Below is a link to a screenshot in-game, where I have nudged the DLC claw ring down one click.

https://imgur.com/a/OGa9NmQ

It now floats far away, and tilting the camera at all from there causes it to disappear.

 

Is there a fix for these meshes? They were clearly exported oddly, as 99% of meshes I edit do not have this issue.

I'd really like to avoid the chore of importing something like a ring into Blender, moving it slightly, reweighting it, exporting, praying Skyrim likes the new mesh...

That's just too much for simple edits & meshes.

 

EDIT: Old thread found here:

https://forums.nexusmods.com/index.php?/topic/7242236-apply-changes-nifskope-problem/

 

UPDATE: Problem solved!

Thanks, morrowind1979!

 

Go to the niskindata tab on dismember skin instance. Left click on it then choose clear transformation. After that edit and position the mesh as normal apply changes adjust again if necessary, repeat until mesh is positioned and save it

Edited by JerisEnigma
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