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Nercomancer G makes War on Atlantis


tyreil829

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no we cant at the moment Nerco is in the lead

 

Sheppard

Actually when I allied myself with you I tied it again XD. Anyways I'm here to discuss your new allies.

 

The Knights Templar is an organization that dates back to the times of creation. Even in this day they prefer to use bladed weapons but they don't refuse the use of projectiles. There are different sections of the Templars each designed for different combat specifics. The first are Inquisitors. The Inquisitors are powerful psychics and work as the first line of defense. Their Psychic powers allow them to generate barriers that can protect allies of break enemy charges. They can also turn their powers towards offence breaking enemy lines and disrupting attacks. In large numbers the Inquisition can shield entire cities or crush whole armies. Alone they can withstand attacks from multiple opponents. The inquisition are also masters of interrogation, making even demons sing. They fight with spears designed to augment their psychic powers and wear white medium plate armors. Next are the Grey Knights, the Grey Knights are members of the Inquisition who excel at melee combat so they've been given special and heavier armors. The cybernetics placed in the armor allow the Grey Knights to strike quicker than even the lighter plates the inquisitors use while still offering excellent protection. Their amours also augment their Psychic powers further but unlike the Inquisitors the Grey Knights focus on offense. The final piece of equipment the Grey Knights use are their repeaters, small chain guns attached to their wrist on the right arm. The Grey Knights do not ever show fear, mercy, sorrow, or regret on the battlefield. A squad of Grey Knights approaching can strike fear into all but the toughest of demons. The downfall of the Grey Knights is how few of them there are. There are only a few hundred Grey Knights and they often attack in only groups of 6. Next are the Judges, the Judges are zealous knights who fight like the paladins of old. They are given heavy armors and wield mainly sword and shield but some have been known to use great swords. The Judges strike quickly and decisively on the battlefield and they do not show fear. Watching the Judges in action can make even the most cowardly fight with renewed vigor and determination. Judges are best suited when fighting demon and thus have been referred to at times as the demon hunt. The strongest of the Judges call themselves Chaplains. The Chaplains can heal those around them and their indomitable zeal inspires even greater loyalty and courage to those around them. They carry large maces they use to crush their opponents and wear the skulls of powerful demons to show their strength. They also wear cybernetic heavy armor suits allowing them to take tremendous punishment and hit back with equal force. It’s been stated that a Chaplain can be both an immovable wall and an unstoppable force. “They take a beating and beat back even harder.” The Chaplains are lead by Judge Magister Caserian Thuul.

 

Next are the Wardens, the Wardens are a group of all females. Their expertise is reconnaissance and tracking. The wardens wear light armors and wield fan blades and rail drivers. The fan blade is a large ring shaped blade that carries 8 dangling knives. Those knives are attached to bladed strings allowing the warden to throw and retract them. The second weapon of the warden is the rail driver. The rail driver is a bolt action sniper rifle that uses magnetic rails to fire slugs at extreme velocities. A shot fired from a rail driver travels at 6,000 miles per second. At this velocity the shots create a time distortion around themselves effectively altering time. This mechanic allows the bullet to hit the target before the gun has even been fired. The guns operator is shielded by a temporal stabilizer so from their point of view the bullet is actual hitting after it's been fired not before. The delay between the bullet hitting and the gun firing is 3 seconds and during that time the shooter can move to a safer vantage point. The way the gun operates, the target is hit as the trigger is pulled but the guns muzzle flash doesn't go off until 3 more seconds and it goes off where the gun was fired not where the gun currently is. The wardens are also masters of assassination and ambush they can attack at the enemies flank or rear. When working with the Inquisition the Wardens can defeat a force many times larger than themselves.

 

Next there are the Seraphim, like their name suggest the seraphim are angelic warriors and are of the highest order. They are lead by Hadreal the arch angel of battle. The Seraphim themselves are not angels but mortals blessed by Hadreal. Like the arch angels of war they serve, the Seraphim have sprouted tentacle like wings four on each shoulder. The Seraphim fight with longswords and holy magic. They are an awe inspiring sight on the battlefield and those that fight alongside them often feel empowered to fight harder. They can use their powers over the light to smite their enemies or heal wounded allies.

 

Next there is their new allies ECKO squad. ECKO squad is an elite Black ops team specializing in softening their opponents for the rest of their forces. The leader of them is Commander Blacksnake. Blacksnake is a ghost, he moves along the battlefield unseen and unheard. He is a master at spotting ambushes and an excellent marksman; his weapons of choice are a silenced MP5 and an SVD sniper rifle. Colonel Fury is the team’s demolitionist. Fury carries a G36C/M203 combo and an ASU12 shotgun. He carries shaped charges and AP mines. Captain Apathy is the team’s heavy weapons. He carries an M249 SAW and a lot of ammo for it. Captain is a tough old man and can take a bullet easier than the other members. He always carries a live grenade around his neck he says he'll use to take as many enemies down with him "misery loves company" he says. Darkxen is the team’s tech specialist. He is able to hack or repair almost anything with an electrical current. He keeps an AUG and a silenced P90 with him at all times. Darkxen has a small robotic helper called Omarti that helps him with his work. Omarti stands upright at 3 feet 5 inches and carries 2 repeaters mounted in his arms and a shurikan launcher mounted on his back. While in “rover” mode Omarti can move up to 25 mph.

 

Finally there are the Pale Knights. The Pale Knights are the right hands of the arch angels of war each being like an avatar for them. The leader of the Pale Knights is Aeil. Aeil was blessed by Adareal the arch angel of justice. Adareal gave Aeil his mighty weapon Justice and through Adareal's power Aeil summoned a powerful shield he named Adareal's will. Adareal's power combined with Aeil's indomitable and unwavering will have turned him into an immovable object. Aeil’s power allows him to create powerful shields around his allies; it’s a powerful manifestation of his immovable will to protect. Aeil fights with an even greater will to protect when his younger sister Aenna is nearby. Next is Alexander Tybalt. Tybalt has been blessed by Tyrean the arch angel of judgment. Tybalt was granted the great sword judgment. Judgment was forged in the heavens with holy fire and cleansed by holy waters. This sword strikes demons and those with evil intent harder than any mortal or heaven forged blade. Tybalt’s stoic nature and rough personality allow him to disrupt enemy attacks and even stun them. With the word of redemption he can even turn enemies against each other. Third is Hrol a hearty man with a quick wit and joking nature. Hrol was blessed by Izoal arch angel of retribution. Hrol was given Izoal’s hammer Repentance. Hrol’s power allows him to manipulate holy fire, he’s capable of creating walls or columns of fire that harm evil forces while leaving his allies unscathed. He also surrounds his own body in holy fire allowing him to return damage to his enemies “an eye for an eye” as he puts it. Hrol’s humorous nature can lighten even the darkest of times with laughter. Last is Aenna younger sister of Aeil. Aenna carries sword and shield like her brother but unlike Aeil she carries them for offence. Aenna has also been blessed with the holy fires of Izoal. She has greater control over the holy fires but her holy fire itself is weaker than Hrol’s. Aenna’s weapons where made by herself but blessed by the arch angels of war, they are far more powerful than mortal made weapons. She fights using her shield to knock her opponents of balance and her sword to finish them. Like Hrol she also encases herself in holy fire to return damage back to her opponents. Aenna prefers to use her holy fire to empower her strikes rather than to strike from a distance or cut off enemies. Aenna is always cheerful and full of hope. Her personality rubs of on those around her and can improve the morale of those around her even during the darkest of times.

 

The arch angels of war are separate from the entities of heaven as such their power comes from themselves not from the heavens. Hadreal has declared any celestial entity that follows Necro G is evil so any holy ability given to the Knights by the arch angels will affect them as if they are demons.

 

So there are the Knight Templar and the Pale Knights. May they serve Atlantis well. You’re going to need them Sheppard Necro G is going to be a tough opponent.

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you forgot about the Ascended they ally seen your forces and allied themselves with us they have the power to keep the people of Atlantis alive and bring back there fallen weakling your army

 

Except that the ascended do not get involved in mortal matters, sorry. :P

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I am going with Necromancer on this one. I never liked Atlantis since they killed off the Scottish Doctor. So Necrmoancer G...need a Goddess to help battle? :)

 

Keep watching, maybe he isn't gone forever....... ;)

 

 

He comes back as a clone in a rather interesting twist.

 

 

Cheers.

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While I have not decided to side with Necro G I feel one of the realms of hell from my stories would fit him appropriately. The realm is called Acedia and it is a dark and desolate desert wasteland. Acedia is home to many demon that resemble the living dead. Acedian demons are weak but come in legions and can often times reanimate themselves after falling. The demons called the Blood Hawks are so numerous they can block out the sun and turn midday as dark as a moonless midnight. The bulk of the Acedian armies are little different than simple zombies with a mind. Acedian Wraiths are fearsome flying menaces that resemble cloaked figures with no legs. They have 4 arms with 3 long claws on each arm. The strongest of the Acedians are called corrupters. Corrupters take on a humanoid shape and wear masks made from skulls over their heads. Corrupters are able to clone themselves creating a shadow copy ably to fight along side themselves. They can also cast powerful curses that cripple, torment, or kill their opponents. They fight with a staff and their fist as well as powerful shadow magic. Acedian armies are infinite and can reinforce themselves quickly as long as a death gate is nearby. Once an Acedian’s body is slain their soul is sent back to possess a newly reformed body. Reformation takes an hour for zombies and blood hawks, 8 hours for Wraiths, and 18 hours for a corrupter.

 

Acedian armies are summoned into this world through 3 kinds of gates the first are Death Gates. Death Gates are 3 triangular positioned claws that pop up from the ground and open a dark purple sphere that connects to Acedia. They stand 8 feet tall and are 10 feet in diameter. This gateway connects 2 ways in and out. The second are called Black Gates. Black Gates are created when 4 Death Gates are created around the vertices of the black gate forming a rectangle. They must be 20 feet away from each other on the short side and 40 feet along the long side. Once they connect a colossal obsidian gate that stands 60 feet tall. This gate allows entire legions to pour forth every couple of minutes and its portal is colored green. Black Gates are also 2 way. The final are called Monoliths. Monoliths are large rectangular slabs of Acedian ebony that summon the largest of the Acedian demons or legions of the smaller directly into the battlefield. A monolith only requires the sacrifices of 10 corrupters to open. They are half the size of Black Gates and are the only gates that can summon Blood Hawk legions into the realm. They are one way for ground forces and 2 ways for Blood Hawks. Monoliths only have limited power and can only summon 3 legions or 4 great demons before they crumble.

 

This is one Scourges demonic armies I’m offering to Necro G for him to use should he choose to. The story should he choose to take them, Scourge loaned their services to Necro G in return for fighting the Knight’s Templar. I left a few details out such as what kind of greater demons the Acedians have. I’ll explain those if Necro G plans on using the Acedians.

Well I must say things are starting to look up for the mortals...but fear,despair and chaos are also powerful allys as well.

Indeed fear, depair, and chaos are powerful which is exactally why Atlantis needs the Knights. They inspire those around them to bring hope and order. Nothing can break the morale of a Seraphim and little can break the morale of those near the Seraphim. The best way to fight an immortal is with another immortal and thats what the Pale Knights were created for.

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you forgot about the Ascended they ally seen your forces and allied themselves with us they have the power to keep the people of Atlantis alive and bring back there fallen weakling your army

 

Except that the ascended do not get involved in mortal matters, sorry. :P

 

well that isn't 100% true michlo you will get some defying Ascended for they always help out like Morgan Le Fay or Merlin they were not stopped by the ascended and have helped the SGC before

 

Sheppard

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