Smig Posted July 27, 2012 Share Posted July 27, 2012 I couldn't find this on the Wiki. I see these functions to determine if the quests are running, started, stopped or completed, but what does that mean exactly? Is a failed quest, completed? Or is it only completed when it's successfully completed? Is a completed quest, stopped? Is a quest on stage 0, running? Started? Started but not running? Is a quest with no journal entry stopped? Etc... I guess my question can be summed up as, what exactly are the criteria for these quest states? Also, what's the implication of that in aliases, if any? Link to comment Share on other sites More sharing options...
gasti89 Posted July 27, 2012 Share Posted July 27, 2012 - IsCompleted should return true only if you reach a stage marked as "complete quest" (note that doesn't mean the quest isn't running, you can complete a quest and still advance stages) - IsRunning mean whenever the quest is enabled, so yes even stage 0 - IsStarting will return true only in the few moments when you call Quest.Start() (never used it so dunno the real timing) - Same for isStopping - IsStopped should return true if you called a Quest.Stop(). So the quest must not be running, regardless completing, failing or other things Don't take this post as a bible, i'm just guessing basing on what i work on and on how quests work Link to comment Share on other sites More sharing options...
DesertEaglePWN Posted December 5, 2014 Share Posted December 5, 2014 (edited) Not quite the same thing, but does anyone know what the State "Waiting on Stage" indicates in the command window? Edited December 5, 2014 by DesertEaglePWN Link to comment Share on other sites More sharing options...
cdcooley Posted December 5, 2014 Share Posted December 5, 2014 I don't know for sure, but if there's a script fragment attached to a stage then calling SetStage can't complete until that script fragment finishes running. I'm guessing that state is showing a stage transition is in progress. Link to comment Share on other sites More sharing options...
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