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Diablo style loot in skyrim?? possible?


johndud0

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So i was playing skyrim today wishing that my 3rd Era weapons mods werent leveled and that once i got other weapons they werent immediately obsolete, is there a way you can mod skyrim to make weapons and equipment on all levels of enemies randomized, non level scaled, some enchanted weapons and also different stats for weapons, like an elven sword with 12 damage and another elven sword with 18 dmg??

 

The thing that bothers me most about skyrim is the cool looking steel weapons become quickly obsolete compared to ebony and other type weapons, i want to be able to still find different material weapons and armor that are around my level, later in game, it would be great if you could have random enchanted weapons and armor that npc's use, and when you kill them they drop normal items like food, lock picks, gold, etc, but they also drop the enhanced equipment they were just using to kill you with, this would make every confrontation with enemies much more exciting bcuz of the enchanted items they are able to use against you and the fact that you never know what kind of items they might have...until they attack you of course. So im not a modder, i just really think this is a great idea for diablo or torchlight lovers like myself and open world game play lovers too.

 

And i know some people will say that non leveled items go against elder scrolls lore, but how fun could this mod turn out to be if done right by someone experienced?! So if some one can let me know the possibilities of this mod happening it would be great, and i already know a few other people who would love this mod, and love the idea of potentially having high level steel or dwarven gear for aesthetic reasons, as opposed to having to use ebony or daedric gear, just so you dont get killed so fast for having low armor rating. ok so please and thank you!

Edited by johndud0
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This mod has some of the features you are interested in: Skyrim Scaling Stopper.

 

Its focus is on making it so weapons better than iron, steel, and silver are rather rare and not often used. When you find a weapon made of a rare material, it is exciting. The full installation of this mod uses the weapons from Weapons of the Third Era, Shortswords for Skyrim, JaySuS Swords, and Weapons Variants Expansion on leveled lists that do not conflict and work well together.

 

This mod does not have the features you propose where weapons of the same model, such as the Steel Longsword, come in multiple strengths, and the enchantments placed on weapons are not randomized. (Elder Scrolls games do not really support randomized enchantments on weapons. To get such an effect in mods, the modders have to manually create multiple copies of the weapon, each with a different enchantment. So if you have 10 enchantments you want on one particular sword, that means 10 new weapons to make in the CK.)

 

But those are interesting ideas. I did enjoy that aspect of Diablo I and Diablo II when I used to play them. I will have to think about this.

Edited by David Brasher
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This mod has some of the features you are interested in: Skyrim Scaling Stopper.

 

Its focus is on making it so weapons better than iron, steel, and silver are rather rare and not often used. When you find a weapon made of a rare material, it is exciting. The full installation of this mod uses the weapons from Weapons of the Third Era, Shortswords for Skyrim, JaySuS Swords, and Weapons Variants Expansion on leveled lists that do not conflict and work well together.

 

This mod does not have the features you propose where weapons of the same model, such as the Steel Longsword, come in multiple strengths, and the enchantments placed on weapons are not randomized. (Elder Scrolls games do not really support randomized enchantments on weapons. To get such an effect in mods, the modders have to manually create multiple copies of the weapon, each with a different enchantment. So if you have 10 enchantments you want on one particular sword, that means 10 new weapons to make in the CK.)

 

But those are interesting ideas. I did enjoy that aspect of Diablo I and Diablo II when I used to play them. I will have to think about this.

 

Thank you i have seen the mod you are talking about, and havent used it, my mod idea is really what im craving right now, and im sure its been thought of before its probly just too hard to mod, if i knew how to mod, program or was given some advice or tutorials i would do it myself. Is there really no random generator script you can program into skyrim to create the weapons for you?? and also is there a more random loot modification, i realized today that my weapon mods werent random at all, i played the same dungeon and loaded 7 separate times and it had all the same items!

 

Also can you point me in the direction of the best eat, drink, sleep mod?

Best combat overhaul?

And a eating, drinking and potion drinking mod? im annoyed by being able to kite enemies and drink potions from menu, it would be great if you had to drink potions and still be able to walk or run.

 

ps: when you said you will have to think about this, do you mean you could mod it? i could help you with some small things if you would send me a link to a tutorial for what needs to be done...and i know im asking a lot of questions and asking a lot of you but if you have any knowledge of some good mods for balance, combat or for immersion let me know

Edited by johndud0
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  • 2 months later...

I am working on this script, for you guessed it, A DIABLO MOD.

 

The script is a prototype, so I cannot post it in good conscience as it indeed requires a lot of CK property pointing and lots of weapon entries. It's true, there is no way to script the random enchantment effect, atleast, not until SKSE figures it out. I will continue my quest to figure this one out, and potentially emulate it. If you have found out anything that may aid in the creation of such a monster script, please do let me know.

 

http://skyrim.nexusmods.com/mods/21089

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i haven't played diablo, so i'm just guessing here; but you could make duplicate weapons with different levels of the enchants on and add them too the level list. you'd occasionally find steel swords with the level 6 enchants you get on deadric weapons -"of the inferno" instead of "of embers" and such. or just with different attack rates.

 

there's also a mod that has every style of weapon in every material separately. http://skyrim.nexusmods.com/mods/2933

 

 

 

i use immersive loot which just removes them all...

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