Deleted666657User Posted July 28, 2012 Share Posted July 28, 2012 Hello guys! For the last couple of days, I've been working on a mod to compliment realistic weight and backpack mods for FNV. The way it works is by using a hotkey, which can be changed through the MCM, to open a container(an NPC really) with limited space where the player can store their stuff. Now, I thought that making the pack into a container and having the Lbs. Bonus would destroy the purpose of the mod, so I put a condition on the weight enchantment of the item I was testing it on, so that the player didn't get the bonus but any companions did get it regardless. As I said at the beginning though, the point of the mod is to compliment other weight and/or backpack mods. However I don't want to clutter the user with patch .esps for each mod they might have active. I know how to make the script recognize the mods loaded and the items/backpacks the player has equipped. However I can't for the love of it find a way to change the object effect of an item, or at least add the condition to it's existing one. So is there actually a way to change enchantments/conditions for them through scripts? Link to comment Share on other sites More sharing options...
luthienanarion Posted July 29, 2012 Share Posted July 29, 2012 There isn't. You'll have to create multiple versions of the same item with different effects and swap between them in your scripts. Link to comment Share on other sites More sharing options...
Deleted666657User Posted July 29, 2012 Author Share Posted July 29, 2012 Which is exactly what I did in the end. Thanks for replying though. Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted August 29, 2012 Share Posted August 29, 2012 Why not just put conditions on each effect. Weight +10, +20, etc or whatever it is you want, and the condition is the value of a global variable that is set via a script somewhere. Link to comment Share on other sites More sharing options...
Deleted666657User Posted September 5, 2012 Author Share Posted September 5, 2012 That would require a patch and that's exactly what I don't want. I have a condition anyway so that other NPCs get the weight bonus, and only the player uses it as a container. If I'm being to difficult to understand I'm sorry. Once I get back to the mod and release it hopefully it will become clear. And what luthien suggested is not difficult, it just needs a fail-safe in case someone wants to remove the mod without removing their backpack mods(PN for example). Link to comment Share on other sites More sharing options...
luthienanarion Posted September 16, 2012 Share Posted September 16, 2012 Why not just put conditions on each effect. Weight +10, +20, etc or whatever it is you want, and the condition is the value of a global variable that is set via a script somewhere. This is not a bad idea at all, and in fact the method used by the developers to stage he upgrades to the Stealth Suit Mk II in Old World Blues. I became VERY intimate with how this worked when I duplicated the suit in a mod and couldn't use the original object effect because mine didn't have Old World Blues as a master (still required it for the suit--just did some magic with BuildRef so OWB wouldn't be required for the mod). Avoiding patch plugins is tricky when dealing with something like this. Link to comment Share on other sites More sharing options...
Deleted666657User Posted September 20, 2012 Author Share Posted September 20, 2012 I'm not adding any effects though, all I do is put a condition so the player doesn't get the extra weight limit. Link to comment Share on other sites More sharing options...
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